Dungeon Sprint DCSS version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 3890368701842457916 2 horatius the Magician (level 1, -3/15 HPs) Began as a Djinni Conjurer on June 6, 2025. Slain by a hobgoblin (5 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:04:50 (72 turns). horatius the Magician (Djinni Conjurer) Turns: 72, Time: 00:04:51 Health: -3/15 AC: 0 Str: 6 XL: 1 Next: 44% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . (no body armour) rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no teleportation, infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Potions d - a potion of haste Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 0.2 Unarmed Combat + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Forgecraft + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The bat barely misses you. There are monsters nearby! You hit the bat but do no damage. The bat barely misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * You hit the bat. The bat is moderately wounded. The bat closely misses you. You miss the bat. The bat is moderately wounded. The bat barely misses you. x2 Okay, then. You hit the bat. The bat is heavily wounded. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat hits you. * * * LOW HITPOINT WARNING * * * You hit the bat. The bat is severely wounded. The bat completely misses you. The bat closely misses you. You miss the bat. The bat is severely wounded. The bat barely misses you. x2 You hit the bat. The bat is severely wounded. The bat misses you. x2 You miss the bat. The bat is severely wounded. The bat closely misses you. You hit the bat. You kill the bat! You reach down and open the door. An iguana, 2 snakes, an orc and a shadow imp come into view. The iguana hisses angrily. The orc shouts! The adder hisses angrily. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You hit the hobgoblin but do no damage. The hobgoblin is moderately wounded. The hobgoblin hits you. You die... ▓.▓ ▓.▓ ▓.▓ ▓!▓ ▓.▓ ▓.▓ ▓.▓ ▓g▓ ▓@▓ ▓l▓ ▓.▓ ▓S▓ ▓S▓ ▓o▓ ▓5▓ ▓+▓ You could see a water moccasin, an iguana, an adder, a shadow imp, an orc and a hobgoblin. Vanquished Creatures A bat (D) A frilled lizard (D) 2 rats (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | horatius the Djinni Conjurer began the quest for the Orb. 0 | D | horatius set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 71 | D | Noticed an iguana 71 | D | Noticed a water moccasin 72 | D | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Action || total ---------------------------++------- Melee: Unarmed || 50 Use: Potion || 2 Scroll || 1 Armour: Skin || 22 Dodge: Dodged || 37