hotmitts Level 1 of the Dungeon (0, 0, D:1) 8 stones (5, 14, D:1) a bat skeleton (6, 34, D:1) a +0 dagger (13, 31, D:1) a staff of alchemy (15, 24, D:1) a +0 robe (18, 22, D:1) a +0 hand axe (18, 28, D:1) a jackal skeleton a jackal skeleton (19, 27, D:1) a hobgoblin skeleton (19, 28, D:1) 3 stones a jackal skeleton (21, 31, D:1) a ball python skeleton (22, 21, D:1) a bat skeleton (23, 21, D:1) a rat skeleton (24, 15, D:1) a +0 club a goblin corpse (skeletalised by now) (25, 5, D:1) a hobgoblin corpse (skeletalised by now) (26, 21, D:1) a quokka skeleton (29, 16, D:1) a parchment of Foxfire (31, -10, D:1) a +0 flail (37, 31, D:1) a +1 vampiric short sword a kobold corpse (skeletalised by now) (43, 13, D:1) a rat skeleton (44, 14, D:1) a +0 short sword a kobold skeleton (58, 31, D:1) a quokka corpse (skeletalised by now) (65, 13, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (2, -14, D:2) a +0 short sword (9, 16, D:2) 2 poisoned darts (11, -14, D:2) an adder skeleton (20, 13, D:2) an adder skeleton (26, -22, D:2) a hobgoblin skeleton (28, -14, D:2) a +0 club a goblin skeleton (28, 7, D:2) a +0 war axe (29, 14, D:2) 3 flux baubles (30, 26, D:2) a +0 club (35, 14, D:2) a +0 dagger a goblin skeleton (35, 15, D:2) a +0 short sword 3 stones (36, 5, D:2) a +0 club a goblin skeleton (37, -25, D:2) a +0 leather armour (42, 3, D:2) a +0 pair of gloves (42, 15, D:2) a +0 sling (45, 2, D:2) a staff of conjuration (45, 10, D:2) a +0 hand axe (47, -28, D:2) a rat corpse (skeletalised by now) (47, 15, D:2) a +2 vampiric whip (55, -7, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (12, -14, D:3) a +0 great sword (13, -20, D:3) 6 large rocks (26, -4, D:3) a jackal skeleton (31, -5, D:3) 2 stones a +0 short sword (37, -19, D:3) a frilled lizard skeleton (40, -8, D:3) a ball python skeleton (41, -7, D:3) a bat skeleton (44, -28, D:3) a +0 dagger a goblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) a bat corpse (skeletalised by now) (47, -8, D:3) a quokka corpse (skeletalised by now) (48, -10, D:3) a ball python corpse (skeletalised by now) (49, -12, D:3) a +0 chain mail Level 4 of the Dungeon (17, -18, D:4) a +0 robe (20, -17, D:4) a +0 dagger (22, -14, D:4) a +0 dagger a goblin skeleton (26, -8, D:4) a +4 flail (still there?) a +0 robe (still there?) (29, -5, D:4) a +0 ring mail (30, -9, D:4) a +0 giant club (41, -32, D:4) a hobgoblin corpse (skeletalised by now) (41, -29, D:4) a +0 club (48, -21, D:4) a hobgoblin corpse (skeletalised by now) (57, -33, D:4) a +2 mace of holy wrath Level 5 of the Dungeon [Shop] Teicorch's Weapon Shop a +0 rapier (71 gold) a +2 rapier of electrocution (334 gold) 4 curare-tipped darts (62 gold) a +0 spear (39 gold) a +0 trident (45 gold) a +0 hand axe (39 gold) a +0 mace (39 gold) (24, 20, D:5) a potion of heal wounds (24, 38, D:5) the +0 ring mail of the Game of Kings {+Inv rC+ Will+ Dex-5} +Inv: It lets you turn invisible. rC+: It protects you from cold. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (33, 21, D:5) a clockroach corpse (35, 22, D:5) a +0 whip a +0 leather armour an orc corpse (36, 23, D:5) a +0 dagger a +0 robe an orc corpse (37, 22, D:5) a +0 club (37, 23, D:5) a +0 club a +0 leather armour (37, 24, D:5) a +0 dagger (38, 23, D:5) an adder corpse the Ecumenical Temple