hotmitts Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin skeleton (0, 11, D:1) a +0 dagger a goblin corpse (skeletalised by now) (4, -15, D:1) a rat corpse (skeletalised by now) (7, 8, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (9, 20, D:1) a +0 dagger a kobold corpse (skeletalised by now) (10, -9, D:1) a +0 dagger (11, 15, D:1) a +0 club (14, 14, D:1) a ball python corpse (skeletalised by now) (17, -11, D:1) a rat corpse (skeletalised by now) (21, 21, D:1) a rat corpse (skeletalised by now) (27, -1, D:1) a hobgoblin skeleton (39, -16, D:1) a quokka corpse (skeletalised by now) (48, -10, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (2, 13, D:2) a +1 dagger of venom 2 stones (3, 0, D:2) a +0 rapier (11, 0, D:2) a hobgoblin skeleton (13, 23, D:2) a +3 orcbow (15, -4, D:2) a rat skeleton a bat skeleton (16, -4, D:2) an inkwell talisman a frilled lizard skeleton (17, 7, D:2) a +0 short sword 4 stones a kobold skeleton (18, -4, D:2) a +0 dagger a +0 sling a goblin skeleton (24, 11, D:2) a +0 sling (30, -1, D:2) the +1 leather armour of Keazewom {-Tele rC+ Str+4} -Tele: It prevents most forms of teleportation. rC+: It protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. (33, -3, D:2) a +0 war axe (36, -16, D:2) a hobgoblin corpse (skeletalised by now) (41, 6, D:2) a rat skeleton (56, 30, D:2) 5 boomerangs (57, 21, D:2) a talisman of death (64, 20, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (4, -7, D:3) a throwing net (6, -6, D:3) a +0 short sword (9, -9, D:3) a parchment of Swiftness (10, -10, D:3) 10 gold pieces (10, -8, D:3) a scroll of identify (11, -9, D:3) a +0 spear