Dungeon Sprint DCSS version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 5461359385263900803 0 hunterexe the Tinkerer (level 1, -1/13 HPs) Began as a Coglin Forgewright on Dec 3, 2025. Succumbed to a water moccasin's poison ... in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:00:33 (14 turns). hunterexe the Tinkerer (Coglin Forgewright) Turns: 14, Time: 00:00:34 Health: -1/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 2/3 EV: 11 Int: 14 God: Gold: 200 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . a - +0 hammer {Latda} rCold . . . d - +0 dagger {Dusana} rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.22/turn MPRegen 0.08/turn %: no teleportation @: lethally poisoned (-1 -> -11), revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in the Dungeon. You visited 1 branch You collected 200 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) {Latda} d - a +0 dagger (offhand) {Dusana} Armour b - a +0 robe (worn) Wands j - a wand of acid (5) k - a wand of roots (5) Scrolls i - 4 scrolls of blinking l - 3 scrolls of fog Potions c - 3 potions of magic e - a potion of curing f - 4 potions of heal wounds g - 4 potions of haste h - a potion of berserk rage m - a potion of resistance Skills: + Level 1.7 Dodging + Level 1.5 Stealth + Level 1.7 Spellcasting + Level 4.8 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 56% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 28% 2d4 4% 2 Launch Clockwork Bee Frge 14% N/A 10% 3 Forge Blazeheart Golem Fire/Frge 7% N/A 65% 4 Forge Lightning Spire Air/Frge 7% 3d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History i - 4 scrolls of blinking (gained 3); l - 3 scrolls of fog g - 4 potions of haste (gained 3); f - 4 potions of heal wounds (gained 3) m - a potion of resistance You now have 200 gold pieces. You start waiting. Get ready! You start waiting. ROUND 1! FIGHT! You sense a tension in the south. You start waiting. A water moccasin comes into view. A water moccasin is nearby! The water moccasin hisses angrily. Okay, then. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (53% to hit) The kinetic grapnel hits the water moccasin. The water moccasin is lightly wounded. The water moccasin closely misses you. The grapnel guides your strike. You hit the water moccasin with your +0 dagger. The water moccasin is lightly wounded. You sock the water moccasin with your +0 hammer! The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You closely miss the water moccasin with your +0 dagger. The water moccasin is heavily wounded. You closely miss the water moccasin with your +0 hammer. You feel very sick. The water moccasin barely misses you. The water moccasin bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the water moccasin with your +0 dagger. The water moccasin is heavily wounded. You hit the water moccasin with your +0 hammer. You die... ###. .### #⌠.. ..⌠# #.ß.. ..ß.# ..... ..... ..ß. .ß.. ..###.. #...# #.@.# #S..# ..###.. ..ß. .ß.. ..... ..... #.ß.. ..ß.# #§.. ..⌠# ###. .### You could see a water moccasin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hunterexe the Coglin Forgewright began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 5 | D | Round 1. 7 | D | Noticed a water moccasin 14 | D | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D: arena_sprint Action || total ---------------------------++------- Melee: Mace || 3 Dagger || 3 Cast: Kinetic Grapnel || 1 Armour: Robe || 2 Dodge: Dodged || 2