hunterexe the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +0 hand axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 animal skin +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) the fortress talisman "Damnable Contraption" {rElec rN+ Str-4} (still there?) [fortress talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) the quill talisman "Ypaox" {rC++} (still there?) [quill talisman] rC++: It greatly protects you from cold. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a staff of air (61, 2, D) a +0 shortbow a centaur corpse (skeletalised by now) (61, 3, D) a +0 shortbow (61, 16, D) a +3 vampiric whip (unseen) (61, 26, D) a manual of Earth Magic (62, 1, D) a staff of conjuration (62, 2, D) a +0 orcbow (62, 8, D) the +11 halberd of Fate {drain, *Noise rPois Str-5 Int+9} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Str-5: It affects your strength (-5). Int+9: It affects your intelligence (+9). (62, 9, D) a +0 falchion of pain (unseen) (62, 16, D) the +1 shortbow of Bloody Death {heavy, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (62, 20, D) a +0 dagger a +0 robe (62, 26, D) the ring "Osaogaoc" {rN+ Str+2} [ring of positive energy] rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (unseen) (62, 27, D) the +6 morningstar of the Seer {elec, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (62, 32, D) a +0 long sword a +0 robe (62, 33, D) a +0 dagger a +0 robe (63, 2, D) a +0 arbalest (63, 17, D) an amulet of magic regeneration a +6 ring of intelligence a ring of magical power a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (63, 20, D) a +2 executioner's axe a +0 hand axe a +0 ring mail a +0 whip a +0 dagger a +0 robe an orc corpse (63, 26, D) a +3 scale mail of cold resistance (unseen) (63, 27, D) a ring of fire (63, 32, D) a +2 long sword of protection (63, 33, D) a +3 executioner's axe (64, 17, D) a staff of fire (unseen) (64, 20, D) a +0 falchion a +0 war axe a boomerang a +0 chain mail an orc corpse an orc corpse (64, 21, D) a +0 hand axe (64, 26, D) the macabre finger necklace {Ring+ rN+ HP+7} [amulet of nothing] Ring+: It enables you to equip an extra ring. rN+: It protects you from negative energy. HP+7: It affects your health (+7). (unseen) (64, 27, D) a book of Necromancy (64, 32, D) a +0 long sword a +0 robe (64, 33, D) a +0 short sword a +0 leather armour an elf corpse (65, 26, D) the ring of the Forging Gods {Fly rElec rC- Int+6} [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+6: It affects your intelligence (+6). (unseen) (67, 0, D) the +0 leather armour "Wuivviopem" {rElec MP+9 Dex+2 Slay+3} rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Dex+2: It affects your dexterity (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (67, 3, D) an adder corpse (skeletalised by now) (68, 0, D) the Meditations on the Collected Serac Spells Type Level a - Call Imp Summoning 2 b - Sculpt Simulacrum Ice/Alchemy 6 c - Haunt Necromancy/Summoning 7 Trog disapproves of the use of such an item. (68, 3, D) an adder corpse (skeletalised by now) (69, 0, D) a staff of alchemy (69, 3, D) a +0 battleaxe a naga corpse (skeletalised by now) (70, 8, D) a +2 leather armour of positive energy (unseen) (71, 8, D) a book of Death (71, 16, D) Gloorx Vloq's Directory of Transfiguration Spells Type Level a - Irradiate Conjuration/Alchemy 5 b - Fulsome Fusillade Conjuration/Alchemy 8 Trog disapproves of the use of such an item. (unseen) (71, 17, D) the +8 flail of the Dark Horse {heavy, ^Contam rElec rF+ Dex+4} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (71, 26, D) a +2 ring mail of poison resistance (unseen) (72, 9, D) the staff of the Fortifying Eel {rF+ rC+ Fire Ice} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. (72, 16, D) a +0 trident of freezing (72, 17, D) a +4 great mace of protection (72, 21, D) a +0 war axe of flaming (72, 26, D) a book of the Hunter (72, 27, D) a +0 trident of freezing (72, 31, D) a yak corpse a jackal corpse a river rat corpse a wolf corpse (72, 32, D) a +1 heavy war axe (73, 1, D) a +0 shortbow (still there?) a staff of fire (still there?) (73, 16, D) a +4 great sword of protection (73, 17, D) a +1 ring mail of poison resistance (73, 26, D) a staff of conjuration (73, 27, D) a +2 sling of freezing (75, 1, D) a +0 arbalest (still there?) the Tome of the Sun (still there?) Spells Type Level a - Scorch Fire 2 b - Inner Flame Hexes/Fire 3 c - Forge Blazeheart Golem Fire/Forgecraft 4 d - Ignition Fire 8 Trog disapproves of the use of such an item. a yaktaur corpse (skeletalised by now) (still there?)