Dungeon Sprint DCSS version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 7328482984139966874 112 hunterexe the Magician (level 5, -10/35 HPs) Began as a Djinni Ice Elementalist on Dec 18, 2025. Mangled by an ice beast (15 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:23 (136 turns). hunterexe the Magician (Djinni Ice Elementalist) Turns: 136, Time: 00:01:25 Health: -10/35 AC: 9 Str: 7 XL: 5 Next: 16% Gold: 0 EV: 12 Int: 18 God: SH: 0 Dex: 14 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-11 HP) @: ice-armoured, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing d - a potion of haste e - a potion of berserk rage Skills: + Level 3.7 Dodging + Level 2.0 Stealth + Level 1.0 Unarmed Combat + Level 7.3 Spellcasting + Level 7.3 Conjurations + Level 7.3 Hexes + Level 7.3 Summonings + Level 7.3 Necromancy + Level 7.3 Translocations + Level 7.3 Forgecraft + Level 7.3 Fire Magic + Level 7.3 Ice Magic + Level 7.3 Air Magic + Level 7.3 Earth Magic + Level 7.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 64% 1d10 1% 3 c - Ozocubu's Armour Ice 32% N/A 1% 3 d - Summon Ice Beast Ice/Summ 32% N/A 1% 3 e - Poisonous Vapours Alch/Air 100% 1d4 1% 1 f - Lesser Beckoning Tloc 64% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The frozen ramparts melt away as you move. The shadow imp gestures at you. Your ice beast writhes in agony! The ice beast attacks as it pursues you! The ice beast closely misses you. Your ice beast barely misses the shadow imp. Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The shadow imp hits your ice beast but does no damage. Your ice beast hits the shadow imp but does no damage. You hit the ice beast. The ice beast is moderately wounded. The shadow imp barely misses your ice beast. The ice beast barely misses you. You hit the ice beast but do no damage. The ice beast is moderately wounded. Your ice beast hits the shadow imp but does no damage. The shadow imp gestures at you. Your ice beast struggles to resist. The ice beast hits you but does no damage. You hit the ice beast but do no damage. The ice beast is moderately wounded. Your ice beast closely misses the shadow imp. The ice beast hits you. The ice beast freezes you!! The cold chills you terribly! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The shadow imp misses your ice beast. You closely miss the ice beast. The ice beast is moderately wounded. Your ice beast barely misses the shadow imp. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! The cold chills you terribly! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +....Sh5Y.Y@†...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ice beast, a hound, an adder, a shadow imp (ally target) and a friendly ice beast (summoned). Vanquished Creatures A water moccasin (D) 2 endoplasms (D) 2 quokkas (D) A bat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hunterexe the Djinni Ice Elementalist began the quest for | the Orb. 0 | D | hunterexe set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 19 | D | Reached XP level 2. HP: 5/21 MP: 0/0 91 | D | Noticed an ice beast 91 | D | Noticed a water moccasin 98 | D | Killed a water moccasin 99 | D | Reached skill level 1 in Unarmed Combat 99 | D | Reached XP level 3. HP: 12/25 MP: 0/0 99 | D | Learned a level 1 spell: Poisonous Vapours 99 | D | Reached XP level 4. HP: 15/31 MP: 0/0 99 | D | Reached XP level 5. HP: 17/35 MP: 0/0 99 | D | Learned a level 2 spell: Lesser Beckoning 136 | D | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 7 | 7.3 Conjurations | 4 7 | 7.3 Hexes | 4 7 | 7.3 Summonings | 4 7 | 7.3 Necromancy | 4 7 | 7.3 Translocations | 4 7 | 7.3 Forgecraft | 4 7 | 7.3 Fire Magic | 4 7 | 7.3 Ice Magic | 4 7 | 7.3 Air Magic | 4 7 | 7.3 Earth Magic | 4 7 | 7.3 Alchemy | 4 7 | 7.3 Dodging | 3 | 3.7 Stealth | 2 | 2.0 Unarmed Combat | 1 | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | 4 || 10 Punch | 1 | || 1 Cast: Freeze | 14 | 2 || 16 Summon Ice Beast | | 3 || 3 Ozocubu's Armour | | 1 || 1 Frozen Ramparts | | 1 || 1 Use: Potion | | 1 || 1 Armour: Robe | 7 | 6 || 13 Dodge: Dodged | 13 | 4 || 17