Dungeon Sprint DCSS version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 4248301277599686402 0 hunterexe the Magician (level 1, 0/15 HPs) Began as a Djinni Summoner on Dec 21, 2025. Slain by Ijyb ... wielding a +0 club (3 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:42 (46 turns). hunterexe the Magician (Djinni Summoner) Turns: 46, Time: 00:00:42 Health: 0/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no teleportation, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions d - a potion of haste e - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 b - Call Imp Summ 26% N/A 7% 2 c - Call Canine Familiar Summ 13% N/A 13% 3 d - Eringya's Surprising Summ 13% N/A 41% 4 e - Summon Seismosaurus Summ/Erth 13% N/A 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your rat disappears in a puff of smoke! A rat appears in a puff of smoke. Your bat hits Ijyb but does no damage. Ijyb closely misses you. Your rat barely misses Ijyb. Ijyb hits your bat with a +0 club. Your bat hits Ijyb but does no damage. Your rat barely misses Ijyb. You hit Ijyb but do no damage. Ijyb is moderately wounded. Your bat hits Ijyb but does no damage. Your bat completely misses Ijyb. Ijyb zaps a wand. You suddenly lose the ability to move! Your rat barely misses Ijyb. Your bat hits Ijyb. Ijyb hits you with a +0 club. Your bat hits Ijyb but does no damage. Your rat bites Ijyb but does no damage. Ijyb zaps a wand. You resist with significant effort. Your bat misses Ijyb. Your bat barely misses Ijyb. Your rat closely misses Ijyb. Ijyb hits you with a +0 club. You can act again. You hit Ijyb but do no damage. Ijyb is moderately wounded. Your bat barely misses Ijyb. Your rat bites Ijyb. Ijyb zaps a wand. You resist with significant effort. You barely miss Ijyb. Ijyb is heavily wounded. Your bat hits Ijyb but does no damage. Your rat barely misses Ijyb. Ijyb barely misses you. Your bat hits Ijyb but does no damage. You barely miss Ijyb. Ijyb is heavily wounded. Your bat barely misses Ijyb. Your rat bites Ijyb but does no damage. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You closely miss Ijyb. Ijyb is heavily wounded. Your bat barely misses Ijyb. Your rat closely misses Ijyb. Ijyb zaps a wand. You resist with significant effort. You closely miss Ijyb. Ijyb is moderately wounded. Your bat hits Ijyb but does no damage. Your rat bites Ijyb. Ijyb hits you with a +0 club. You die... Ijyb moans, "Good help so hard to find!" ####### #<.#..+ #.r'§.# #.g#### #b@# #..# #..# #⌠⌠# #### You could see Ijyb (ally target), a friendly bat (summoned) and a friendly rat (summoned). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hunterexe the Djinni Summoner began the quest for the Orb. 0 | D | hunterexe set off with the following spells memorised: | Summon Small Mammal, Call Imp, Call Canine Familiar, | Eringya's Surprising Crocodile, Summon Seismosaurus Egg. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 10 | D | Noticed Ijyb 17 | D | Paralysed by Ijyb for 4 turns 23 | D | Paralysed by Ijyb for 2 turns 38 | D | Paralysed by Ijyb for 4 turns 46 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Unarmed || 17 Cast: Summon Small Mamm || 13 Use: Potion || 2 Armour: Robe || 13 Dodge: Dodged || 7