hunterexe the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) a +0 buckler a +0 long sword a +0 scale mail the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (47, 24, D) a ring of willpower a +6 ring of dexterity (49, 36, D) a +0 short sword (50, 13, D) a +3 shortbow of draining (unseen) (50, 25, D) a +3 ring mail of poison resistance (unseen) (50, 36, D) a +2 falchion of holy wrath (unseen) (50, 37, D) a +4 trident of venom (50, 41, D) a +0 longbow (still there?) a +2 short sword of electrocution (still there?) a +0 leather armour (still there?) (50, 44, D) a +0 long sword a +0 robe an elf corpse (51, 12, D) a ring of poison resistance (51, 13, D) a staff of conjuration (unseen) (51, 25, D) a +1 quarterstaff of speed (unseen) (51, 36, D) a +0 short sword (51, 37, D) a +1 vampiric trident (51, 41, D) a +0 dagger a +0 shortbow a +0 leather armour (51, 42, D) a +2 great mace of protection a +0 ring mail (51, 43, D) a +0 rapier a +0 rapier a +0 leather armour the amulet "Ylaenyly" {Acrobat +Blink Regen+ rCorr} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (52, 12, D) a +3 dagger of protection (unseen) (52, 13, D) a +1 hand axe of venom (unseen) (52, 25, D) a staff of earth (unseen) (52, 33, D) the +7 captain's cutlass {speed, disarm} (52, 41, D) a +0 longbow a +0 vampiric morningstar a +0 leather armour (52, 42, D) a +0 shortbow (still there?) a +2 dagger of pain (still there?) a +0 leather armour (still there?) (52, 43, D) a +0 dire flail of protection (unseen) (53, 12, D) a staff of alchemy (unseen) (53, 13, D) a +0 trident of protection (unseen) (53, 25, D) a +1 troll leather armour (unseen) (53, 40, D) a +0 longbow a +0 leather armour an elf corpse (54, 12, D) a book of the Dragon (54, 13, D) a book of Scorching (54, 36, D) a +0 short sword (55, 12, D) the Monograph on Spellsmithed Blasting Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Momentum Strike Conjuration/Translocation 2 c - Platinum Paragon Forgecraft 9 (unseen) (55, 13, D) the +3 leather armour of Bumm {Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (60, 36, D) a +0 rapier of venom (unseen) (61, 0, D) a ring of see invisible (61, 16, D) the ring of Dutwets {*Corrode rPois MP+9 Str+7} [ring of magical power] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Str+7: It affects your strength (+7). (61, 26, D) a staff of conjuration (unseen) (61, 36, D) a +3 spear of pain (61, 37, D) a +0 pair of boots of stealth (62, 1, D) a staff of earth (unseen) (62, 8, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (62, 9, D) the +7 whip of Overwhelming Force {freeze, ^Drain +Blink Dex+7} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. Dex+7: It affects your dexterity (+7). (unseen) (62, 12, D) a jackal corpse (skeletalised by now) an iguana corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 16, D) the +5 dagger "Epnocvor" {protect, Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (62, 17, D) a ring of positive energy (62, 26, D) a staff of earth (unseen) (62, 27, D) the staff "Naeng" {rElec rC- rN+ Str+3 Dex+5 Air} [staff of air] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). Air: It increases the power of your Air spells. (62, 30, D) a +0 dagger a +0 robe (62, 31, D) a +0 dagger a +0 robe a +0 club a +0 leather armour an orc corpse (skeletalised by now) (62, 36, D) a +2 chain mail of fire resistance (62, 37, D) a +3 great sword of electrocution (unseen) (63, 0, D) a +2 robe (unseen) (63, 8, D) a +2 triple sword of flaming (unseen) (63, 12, D) a river rat corpse (skeletalised by now) (63, 16, D) a +2 scimitar of draining (63, 17, D) the +8 falchion "Feopp" {flame, Int+3} Int+3: It affects your intelligence (+3). (63, 30, D) a +0 short sword a +0 chain mail a +0 dagger a +0 mace an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 36, D) the +2 ring mail "Wimeg" {rC+} rC+: It protects you from cold. (63, 37, D) a +2 long sword of holy wrath (unseen) (64, 16, D) the +12 partisan "hunterexe's Curse" {venom, rF+ rCorr Dex-5 Stlth+} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. (unseen) (64, 17, D) a +1 spectral lajatang (unseen) (64, 26, D) a staff of fire (unseen) (64, 27, D) a +2 morningstar of protection (unseen) (64, 30, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, 31, D) a +0 morningstar of protection (still there?) a +0 leather armour (still there?) an orc corpse (skeletalised by now) (still there?) (65, 26, D) a staff of fire (unseen) (67, 0, D) a +3 leather armour of fire resistance (unseen) (67, 2, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (68, 0, D) a +2 arbalest of flaming (68, 1, D) a +0 trident (69, 0, D) a staff of alchemy (unseen) (69, 2, D) a +0 trident (69, 32, D) a +0 short sword a +0 battleaxe a draconian corpse (skeletalised by now) (70, 8, D) a staff of fire (unseen) (70, 9, D) the +0 flail of Zothryuha {venom, ^Drain Fly rElec Dex-2} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. Dex-2: It affects your dexterity (-2). (unseen) (70, 33, D) a +0 dagger a +0 war axe a +0 falchion a draconian corpse (skeletalised by now) (71, 8, D) a staff of fire (71, 16, D) a staff of earth (71, 17, D) +2 fire dragon scales (71, 20, D) a +0 short sword (71, 32, D) a +0 dagger a draconian corpse (skeletalised by now) (71, 36, D) the staff of Byzior {^Fragile rF+ Will+ rCorr Fire} [staff of fire] ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. (unseen) (71, 37, D) a +2 heavy war axe (71, 41, D) a +2 dire flail a +0 robe (72, 8, D) a +1 battleaxe of flaming (unseen) (72, 9, D) a +0 hand axe of venom (unseen) (72, 16, D) a +7 dire flail of protection (72, 20, D) a +0 dagger a +0 robe a +0 club a +0 heavy mace a +0 leather armour an orc corpse (skeletalised by now) (72, 26, D) a +2 shortbow of flaming (72, 36, D) a staff of conjuration (72, 37, D) a staff of alchemy (73, 16, D) a staff of earth (unseen) (73, 17, D) a staff of air (unseen) (73, 20, D) a +0 dire flail (still there?) a +0 chain mail of cold resistance (still there?) an orc corpse (skeletalised by now) (still there?) (73, 21, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 26, D) a +2 long sword of electrocution (73, 27, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (73, 36, D) the +5 chain mail of the Marlin {*Corrode Regen+ Str+4} *Corrode: It may corrode you when you take damage. Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). (unseen) (74, 3, D) a hell hound corpse (skeletalised by now)