hunterexe the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (6, 4, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 buckler a +0 scale mail a +0 long sword (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) the lupine talisman of the Crypt {*Silence rC+ rN++} (still there?) [lupine talisman] *Silence: It may silence you when you take damage. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (19, 0, D) a ring of resist corrosion (19, 1, D) a ring of protection from fire (19, 16, D) the +8 long sword of the Damselfly {holy, Int+4} Int+4: It affects your intelligence (+4). (unseen) (19, 17, D) a staff of fire (unseen) (19, 35, D) a +2 lajatang of distortion (still there?) a +0 heavy shortbow (still there?) the +7 faerie dragon scales {Will+ rCorr} (still there?) Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the corpse of the Enchantress (still there?) (20, 1, D) a +0 sling of flaming (unseen) (20, 16, D) a staff of air (unseen) (20, 17, D) a +4 antimagic orcbow (unseen) (21, 0, D) a +0 plate armour (21, 1, D) a ring of magical power (21, 2, D) a +1 great sword of flaming (unseen) (21, 34, D) a scroll of brand weapon (22, 1, D) a +5 heavy war axe (still there?) a +0 plate armour (still there?) a staff of conjuration (still there?) a human corpse (skeletalised by now) (still there?) (22, 16, D) the +5 whip "Rossa" {antimagic, *Slow rPois rC+ Dex+3} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (22, 24, D) a glowing shapeshifter skeleton (22, 26, D) a glowing shapeshifter corpse (skeletalised by now) (22, 34, D) a condenser vane (inert) (23, 0, D) a +4 giant club (unseen) (23, 4, D) a +1 great sword of flaming a +5 war axe a +0 plate armour a human corpse (skeletalised by now) (23, 5, D) a +1 great sword of distortion a +0 plate armour a +1 great sword of flaming a fire giant corpse (skeletalised by now) (23, 6, D) a +1 demon blade a +10 plate armour of ponderousness a human corpse (skeletalised by now) (23, 7, D) a +1 demon blade of flaming a +0 chain mail a human corpse (skeletalised by now) (23, 16, D) a staff of air (23, 17, D) a +3 plate armour of fire resistance (23, 18, D) a +0 antimagic sling (unseen) (23, 21, D) a glowing shapeshifter skeleton (23, 22, D) a glowing shapeshifter skeleton (23, 23, D) a glowing shapeshifter skeleton (23, 25, D) a glowing shapeshifter skeleton (23, 34, D) the serpent talisman of Impressiveness {rF- Will+ Str+5 Stlth+} (still there?) [serpent talisman] rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. a +1 quick blade of electrocution (still there?) the guardian serpent corpse of Aizul (still there?) (24, 0, D) a +2 shortbow of freezing (24, 1, D) a +2 robe of positive energy (24, 6, D) a hell hog corpse (skeletalised by now) (24, 8, D) a +0 partisan a +0 plate armour a human corpse (skeletalised by now) (24, 16, D) a +1 hand cannon of freezing (24, 19, D) a glowing shapeshifter skeleton (24, 26, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (24, 34, D) a +0 scythe (still there?) a +0 robe (still there?) a staff of conjuration (still there?) the human corpse of Sigmund (still there?) (24, 35, D) a +0 war axe (still there?) a +0 chain mail (still there?) a +0 kite shield of reflection (still there?) the human corpse of Donald (still there?) (24, 37, D) a +0 giant spiked club (still there?) a +0 robe (still there?) the ring "Qusiab" {MP+9 Str+3 Dex+2} (still there?) [ring of magical power] MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). the ogre corpse of Erolcha (still there?) (25, 0, D) a ring of see invisible (25, 5, D) a +3 halberd of draining (still there?) a +0 chain mail (still there?) (25, 6, D) a hell hog corpse (skeletalised by now) (25, 7, D) a +1 great sword of flaming (unseen) (25, 18, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. (unseen) (25, 34, D) a staff of earth (still there?) a +0 robe (still there?) a +1 heavy quarterstaff (still there?) the human corpse of Jessica (still there?) (26, 0, D) a +0 partisan of flaming (26, 1, D) a +6 ring of intelligence the amulet of Sear {Will- Regen+ Int+4} [amulet of regeneration] Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). (26, 16, D) a +2 vampiric rapier (26, 17, D) 4 potions of haste (26, 18, D) a glowing shapeshifter skeleton (26, 25, D) a glowing shapeshifter skeleton (26, 34, D) a ring of magical power (27, 0, D) a +2 spear of flaming (27, 1, D) a Handbook of Applied Construction (27, 16, D) a +3 flail of protection (27, 17, D) the +1 leather armour of the Blue Skies {Harm Rampage Fly} Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. Fly: It grants you flight. (unseen) (27, 34, D) a book of Dangerous Friends (28, 0, D) Faanoavo's Elucidation of the Frostbound Salamander Spells Type Level a - Freeze Ice 1 b - Forge Blazeheart Golem Fire/Forgecraft 4 c - Polar Vortex Ice 9 (28, 1, D) a +3 dagger of draining (unseen) (28, 16, D) a staff of alchemy (28, 17, D) a ring of flight (29, 1, D) a staff of alchemy (unseen) (29, 17, D) an amulet of the acrobat (34, 28, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (35, 0, D) a +2 heavy broad axe (unseen) (35, 14, D) a +3 leather armour of positive energy (unseen) (35, 15, D) a +2 falchion of freezing (unseen) (35, 28, D) a +6 ring of strength (36, 1, D) a +1 spear of pain (unseen) (36, 14, D) a +3 chain mail of poison resistance (unseen) (36, 15, D) the +1 spear of Zaadasun {drain, rElec rC++ rCorr} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (36, 28, D) a +3 ring mail of poison resistance (unseen) (36, 29, D) a book of Dreams (37, 0, D) a +3 trident of distortion (37, 1, D) a staff of cold (unseen) (37, 14, D) 4 potions of haste (37, 28, D) a +0 halberd of flaming (unseen) (37, 29, D) a staff of fire (unseen) (37, 30, D) a yak corpse (skeletalised by now) (38, 1, D) a +2 robe of positive energy (unseen) (38, 14, D) the ring "Apenioq" {rF++ rC- SInv Fire} [ring of fire] rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. the ring "Ruhoapte" {rF+ rC- Dex+5 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). Fire: It increases the power of your Fire spells. a +6 ring of dexterity (38, 15, D) a +2 robe of positive energy (38, 29, D) a staff of cold (unseen) (38, 30, D) a wolf corpse (skeletalised by now) (39, 1, D) a +5 rapier of venom (39, 14, D) a staff of death (unseen) (39, 28, D) a staff of air (39, 29, D) a +4 ring of protection (40, 0, D) a staff of fire (40, 1, D) a +3 heavy mace (40, 15, D) a +5 mace of protection (40, 28, D) a +2 dire flail of protection (40, 29, D) a water moccasin corpse (skeletalised by now) (40, 34, D) a polar bear corpse (skeletalised by now) (41, 0, D) a ring of magical power a +5 ring of evasion (41, 14, D) a +4 ring of protection (41, 15, D) the +1 battleaxe of Currency {protect, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (41, 28, D) a +3 great sword of holy wrath (unseen) (41, 29, D) the ring "Pefoiz" {rN+ Wiz Int+2 Slay-2} [ring of wizardry] rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Int+2: It affects your intelligence (+2). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). a hydra corpse (skeletalised by now) (42, 0, D) the +8 long sword of Ymerru Entorph {heavy, +Blink rElec rF+ Int-5} +Blink: It lets you blink. rElec: It insulates you from electricity. rF+: It protects you from fire. Int-5: It affects your intelligence (-5). (unseen) (42, 1, D) the +2 hood of the Assassin {Detect Stab+ Stlth++} Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. (42, 14, D) a +1 flail of venom (unseen) (42, 15, D) a +1 long sword of protection (42, 28, D) a staff of fire (unseen) (42, 29, D) a spider talisman a basilisk corpse (skeletalised by now) (43, 14, D) a book of Hexes (43, 28, D) a +1 glaive of protection (unseen) (43, 29, D) a +2 buckler of resistance (unseen) (44, 28, D) a +3 ring mail of willpower (unseen) (49, 1, D) the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). (49, 12, D) a +1 chain mail of cold resistance (unseen) (49, 24, D) a staff of conjuration (unseen) (49, 37, D) the +5 chain mail of the Morning {Will++ Regen+ Int-5} Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. Int-5: It affects your intelligence (-5). (unseen) (49, 43, D) 4 large rocks a cyclops corpse (skeletalised by now) (50, 0, D) the +0 glaive of the Spider {flame, rC+ Will+ Str+3} rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). (50, 13, D) a ring of see invisible (50, 25, D) a +4 long sword of holy wrath (unseen) (50, 37, D) a ring of flight (50, 41, D) 6 large rocks (50, 42, D) a +0 leather armour (still there?) 2 javelins (still there?) a +3 spear of distortion (still there?) (50, 43, D) a +0 leather armour (still there?) 2 silver javelins (still there?) a +2 rapier of freezing (still there?) the ring of Vitatupe {rElec rPois rF+ Int-3 Dex+6} (still there?) [ring of dexterity] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Int-3: It affects your intelligence (-3). Dex+6: It affects your dexterity (+6). (50, 44, D) 6 large rocks (51, 24, D) a staff of cold (51, 25, D) a +4 falchion of venom (51, 36, D) a staff of conjuration (51, 37, D) a staff of alchemy (unseen) (51, 38, D) 2 large rocks (51, 39, D) 4 large rocks (51, 41, D) 3 large rocks a cyclops corpse (skeletalised by now) (51, 43, D) a +0 shortbow (52, 0, D) a +2 mace of draining (unseen) (52, 1, D) a +3 heavy trident (unseen) (52, 13, D) a staff of air (unseen) (52, 24, D) a +6 ring of strength (52, 37, D) a ring of fire (52, 41, D) a +0 leather armour (still there?) 3 silver javelins (still there?) a +0 spear (still there?) (52, 43, D) 6 large rocks a stone giant corpse (skeletalised by now) (53, 0, D) a staff of alchemy (unseen) (53, 1, D) a staff of fire (unseen) (53, 9, D) a wind drake corpse (skeletalised by now) (53, 12, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (53, 13, D) an amulet of magic regeneration (53, 24, D) a staff of alchemy (unseen) (53, 36, D) a +2 spear of venom (54, 1, D) the +0 scimitar "Gycveudgh" {speed, rF++ Str+6 Int-3} rF++: It greatly protects you from fire. Str+6: It affects your strength (+6). Int-3: It affects your intelligence (-3). (unseen) (54, 8, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (54, 12, D) a staff of death (54, 24, D) a +6 ring of dexterity (54, 25, D) a +3 flail of protection (unseen) (55, 0, D) a +6 ring of dexterity (55, 1, D) a +4 great sword of holy wrath (unseen) (55, 3, D) a +3 heavy broad axe (still there?) a +0 robe (still there?) an amulet of the acrobat (still there?) (55, 5, D) a wind drake corpse (skeletalised by now) (55, 12, D) an amulet of the acrobat (55, 13, D) a +2 rapier of draining (unseen) (55, 24, D) a +3 partisan of venom (unseen) (56, 5, D) a +0 robe a spriggan corpse (skeletalised by now) (56, 9, D) a titan corpse (skeletalised by now) (59, 36, D) the +10 arbalest "Dumaucuz" {freeze, rPois rC+ MP+8 Dex-5} rPois: It protects you from poison. rC+: It protects you from cold. MP+8: It affects your magic capacity (+8). Dex-5: It affects your dexterity (-5). (unseen) (59, 37, D) the +7 shortbow of the Howling One {antimagic, rPois Int+2 SInv} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (61, 0, D) a +2 lajatang of electrocution (61, 8, D) the +8 lajatang "Menip" {vamp, *Noise Will++ Int+3} *Noise: It may make a loud noise when swung. Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). (61, 16, D) a +2 heavy hand axe (unseen) (61, 20, D) a +0 short sword a +0 robe a +0 buckler a spriggan skeleton (61, 26, D) +2 ice dragon scales (unseen) (61, 36, D) the +0 troll leather armour "Laetidikh" {rC+ Regen+ Str+2 Dex+3} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (62, 0, D) a +0 war axe of draining (unseen) (62, 1, D) a +1 hand axe of flaming (unseen) (62, 3, D) an ugly thing corpse (skeletalised by now) (62, 8, D) +2 acid dragon scales (62, 16, D) a ring of positive energy (62, 17, D) a +4 heavy battleaxe (unseen) (62, 20, D) a wolf skeleton (62, 26, D) +1 fire dragon scales (unseen) (62, 27, D) a ring of willpower (62, 29, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (62, 37, D) a +2 heavy trident (unseen) (63, 0, D) the +8 mace "Hoocsoad" {antimagic, rElec rF+ Str+3 Int-2} rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). (unseen) (63, 3, D) a shapeshifter corpse (skeletalised by now) (63, 8, D) a talisman of death (63, 16, D) a +1 war axe of freezing (63, 17, D) a +0 scimitar of freezing (63, 21, D) a +0 spear a spriggan skeleton (63, 27, D) a ring of wizardry (63, 29, D) a +0 morningstar a +0 robe (63, 30, D) an adder corpse (skeletalised by now) (63, 36, D) a +6 ring of dexterity the amulet of Conversion {Reflect rC++ Slay-2 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rC++: It greatly protects you from cold. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). SH+5: It affects your SH (+5). the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (64, 16, D) a staff of cold (unseen) (64, 17, D) a ring of resist corrosion (64, 19, D) a wolf skeleton (64, 29, D) a +0 whip a naga corpse (skeletalised by now) (65, 30, D) a ball python corpse (skeletalised by now) (67, 0, D) the +4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+} Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (68, 0, D) a +2 falchion of holy wrath (69, 0, D) a +0 heavy triple crossbow (69, 4, D) an acid dragon corpse (skeletalised by now) (69, 28, D) 4 large rocks (69, 36, D) a staff of earth (unseen) (69, 42, D) a +0 long sword a +0 leather armour (70, 4, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (70, 8, D) a staff of death (unseen) (70, 29, D) 3 large rocks (70, 36, D) a +1 plate armour of fire resistance (unseen) (70, 37, D) a ring of willpower (70, 42, D) a shapeshifter corpse (skeletalised by now) (71, 8, D) the +2 shortbow "Xopio" {flame, ^Fragile rElec Str+2 Int+7} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int+7: It affects your intelligence (+7). (71, 16, D) the +10 halberd "Oggach" {venom, rElec rF- rN+++ Str-5} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Str-5: It affects your strength (-5). (unseen) (71, 17, D) a +2 kite shield of protection (71, 28, D) a +0 arbalest (71, 29, D) a +0 shortbow (71, 30, D) a yaktaur corpse (skeletalised by now) (71, 36, D) the +5 shortbow of the Lurker {heavy, ^Drain rCorr Int+9 Dex-4} ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Int+9: It affects your intelligence (+9). Dex-4: It affects your dexterity (-4). (71, 37, D) a +1 heavy bardiche (unseen) (71, 39, D) a +0 shortbow a +0 short sword a +0 leather armour (71, 42, D) a +2 mace of holy wrath (72, 8, D) a +2 spectral quarterstaff (unseen) (72, 9, D) a +5 vampiric halberd (unseen) (72, 16, D) a +3 flail of protection (72, 19, D) a hippogriff corpse (skeletalised by now) (72, 26, D) the +7 battleaxe of Kaest {elec, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (72, 27, D) the +1 robe "Fojysa" {rC- rN++ Dex-2 Archmagi} rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Dex-2: It affects your dexterity (-2). Archmagi: It increases the power of your magical spells. (72, 30, D) a +0 shortbow (72, 36, D) a +0 dagger (still there?) a +2 robe (still there?) a +0 quarterstaff of speed (still there?) an orc corpse (skeletalised by now) (still there?) (72, 38, D) a shapeshifter corpse (skeletalised by now) (72, 42, D) a +0 long sword a +0 leather armour (73, 1, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (73, 16, D) a +0 plate armour of poison resistance (unseen) (73, 17, D) the +2 leather armour of Poor Excuses {-Tele Str+3} -Tele: It prevents most forms of teleportation. Str+3: It affects your strength (+3). (unseen) (73, 26, D) a ring of see invisible (73, 36, D) a +2 robe (unseen) (74, 39, D) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now)