hunterexe the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 22, D) a +0 orcbow (59, 36, D) a book of Cantrips (59, 37, D) a +0 helmet of intelligence (unseen) (60, 23, D) a wind drake corpse (skeletalised by now) (60, 36, D) a +1 scimitar of pain (unseen) (60, 37, D) the +12 hand axe "Killer Klown's Bane" {flame, rPois rCorr Str-5 Dex+2} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). (unseen) (61, 4, D) an iguana corpse (skeletalised by now) (61, 16, D) the +6 scale mail of a bailey {+Blink rPois Will+ Str+5} +Blink: It lets you blink. rPois: It protects you from poison. Will+: It increases your willpower. Str+5: It affects your strength (+5). (unseen) (61, 21, D) a +0 trident (61, 22, D) a +0 trident (61, 23, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (61, 36, D) a +2 arbalest of freezing (unseen) (61, 37, D) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (unseen) (61, 41, D) a shapeshifter corpse (62, 0, D) the +9 hand axe of Qomedeoh {holy, Dex+5} Dex+5: It affects your dexterity (+5). (62, 4, D) a yak corpse (skeletalised by now) a jackal corpse (skeletalised by now) (62, 8, D) a +2 scimitar of draining (unseen) (62, 9, D) the +3 shortbow of the Ageless Knives {elec, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (62, 17, D) the +1 robe "Suto" {rElec rCorr SInv} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (unseen) (62, 19, D) a +0 shortbow a centaur corpse (skeletalised by now) (62, 23, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 26, D) a ring of flight (62, 27, D) a +5 heavy mace (62, 36, D) the +10 whip of Rapua {freeze, rF+ Int+5} rF+: It protects you from fire. Int+5: It affects your intelligence (+5). (unseen) (62, 37, D) a +6 flail of holy wrath (unseen) (63, 0, D) a staff of air (63, 8, D) the +0 shortbow of Baoklefe {freeze, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (63, 16, D) a book of Annihilations (63, 17, D) the crystal ball of Wucad Mu {*channel} *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. (63, 26, D) the +1 leather armour of Lurghis {Str+2} Str+2: It affects your strength (+2). (63, 31, D) a shapeshifter corpse (63, 36, D) a staff of earth (unseen) (63, 37, D) a box of beasts (64, 17, D) a book of Displacement (64, 26, D) the +1 hand axe of the Lair of Beasts {protect, *Rage rF+ Int+3 SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (64, 27, D) a staff of conjuration (65, 26, D) a +2 longbow of freezing (unseen) (68, 0, D) the +2 scale mail of the Neverending Tables {rF- Str+2 Dex+8} rF-: It makes you vulnerable to fire. Str+2: It affects your strength (+2). Dex+8: It affects your dexterity (+8). (69, 0, D) the +0 plate armour of Eternal Night {Rampage Regen+} Rampage: It bestows one free step when moving towards enemies. Regen+: It increases your rate of health regeneration. (69, 36, D) the +7 sceptre of Torment {pain, torment} (70, 8, D) a staff of death (70, 9, D) a staff of earth (70, 36, D) a staff of death (70, 37, D) a staff of conjuration (unseen) (71, 8, D) a book of Chaos (71, 17, D) a ring of protection from fire (71, 26, D) a +0 scimitar of holy wrath (71, 31, D) a basilisk corpse (skeletalised by now) (71, 35, D) a +0 robe (71, 36, D) a +2 great sword of holy wrath (unseen) (71, 37, D) a +0 spectral quarterstaff (unseen) (72, 9, D) a ring of magical power (72, 16, D) a +0 plate armour of poison resistance (72, 17, D) a +5 giant club (72, 26, D) a +1 morningstar of draining (unseen) (72, 27, D) a +1 falchion of holy wrath (unseen) (72, 30, D) a jackal corpse (skeletalised by now) (72, 36, D) a +0 falchion of protection (unseen) (72, 37, D) a book of Misfortune (73, 1, D) a +4 chain mail of poison resistance (unseen) (73, 16, D) the +5 glaive of the Teaching Gods {holy, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (73, 17, D) a book of the Grave (73, 26, D) a +4 heavy orcbow (unseen) (73, 27, D) a staff of death (unseen) (73, 30, D) a bullfrog corpse (skeletalised by now) (73, 36, D) a book of Annihilations (73, 37, D) a +0 double sword of holy wrath (unseen) (75, 1, D) Zuan's Elucidation of Inauspicious Bombardment Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Summon Mana Viper Hexes/Summoning 5 c - Fulsome Fusillade Conjuration/Alchemy 8