Dungeon Sprint DCSS version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 8242937986586770534 1458 hunterexe the Thaumaturge (level 9, -5/57 HPs) Began as a Djinni Conjurer on Dec 22, 2025. Slain by a red draconian ... wielding a +2 glaive of pain (25 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:41 (183 turns). hunterexe the Thaumaturge (Djinni Conjurer) Turns: 183, Time: 00:03:41 Health: -5/57 AC: 2 Str: 6 XL: 9 Next: 5% Gold: 0 EV: 13 Int: 46 God: SH: 0 Dex: 12 rFire + + . t - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold x . . u - skull of Zonguldrok {Reaping Hat+ rN+ Int+4} rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no helmet) rCorr . (no cloak) SInv . (no gloves) Will ..... (no amulet) Stlth +++ p - +6 ring of intelligence HPRegen 0.29/turn q - +6 ring of intelligence %: no teleportation, infuse magic (-6 HP) @: flying, invisible A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons t - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Armour a - a +0 robe (worn) u - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Jewellery j - the ring "Vicux" {rF+ Str+7} (You found it in the Dungeon) [ring of protection from fire] rF+: It protects you from fire. Str+7: It affects your strength (+7). n - a +6 ring of dexterity o - a +6 ring of dexterity p - a +6 ring of intelligence (worn) q - a +6 ring of intelligence (worn) s - a +6 ring of strength v - a ring of ice Wands l - a wand of mindburst (7) m - a wand of acid (7) Scrolls f - a scroll of blinking Potions b - 9 potions of curing c - 8 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage g - 2 potions of brilliance h - a potion of invisibility i - 4 potions of resistance k - 5 potions of might Skills: + Level 1.5 Fighting + Level 2.0 Staves + Level 5.9 Dodging + Level 4.7 Stealth + Level 13.5 Spellcasting + Level 13.5 Conjurations + Level 13.5 Hexes + Level 13.5 Summonings + Level 13.5 Necromancy + Level 13.5 Translocations + Level 13.5 Forgecraft + Level 13.5 Fire Magic + Level 13.5 Ice Magic + Level 13.5 Air Magic + Level 13.5 Earth Magic + Level 13.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Fulminant Prism Conj/Alch 50% 3d23 1% 4 d - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d11% 4 e - Foxfire Conj/Fire 100% 2x1d9 0% 1 f - Static Discharge Conj/Air 100% 3-8/arc 0% 2 g - Hailstorm Conj/Ice 100% 3d16 0% 3 h - Summon Seismosaurus Summ/Erth 100% N/A 1% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the draconian! The lightning grounds out. The red draconian breathes fire at you. The searing blast misses you. Your Staves skill increases to level 2! Your Spellcasting skill increases to level 13! Your Conjurations skill increases to level 13! Your Hexes skill increases to level 13! Your Summonings skill increases to level 13! Your Necromancy skill increases to level 13! Your Translocations skill increases to level 13! Your Forgecraft skill increases to level 13! Your Fire Magic skill increases to level 13! Your Ice Magic skill increases to level 13! Your Air Magic skill increases to level 13! Your Earth Magic skill increases to level 13! Your Alchemy skill increases to level 13! You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 6, Int 22, Dex 12. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Summon Seismosaurus Egg wells up from within. Spell assigned to 'h'. Casting: Static Discharge (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a red draconian, wielding a +2 glaive of pain (heavily wounded, unable to see you, catching its breath, 83% to hit) The searing ray hits the red draconian. You feel better. The red draconian is severely wounded. (Press . to maintain the ray.) The searing ray hits the red draconian. You feel better. The red draconian is severely wounded. The red draconian hits you from afar with a +2 glaive of pain! You writhe in agony. The searing ray hits the red draconian. You feel better. The red draconian is severely wounded. The red draconian hits you from afar with a +2 glaive of pain!! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓.ß©ß.▓ ▓.))[.▓.:.=.▓.v.v.▓ ▓..?..▓.....▓.).:.▓ ▓...d.▓..†..▓.....▓ ▓..)..▓..†..▓.....▓ ▓.)@..▓.....▓..©..▓ ▓.)§..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a red draconian (unable to see you, catching breath). Vanquished Creatures 3 draconians (D) 3 sky beasts (D) A weeping skull (D) A giant cockroach zombie (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hunterexe the Djinni Conjurer began the quest for the Orb. 0 | D | hunterexe set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 6 | D | Found a corrupted altar of Lugonu. 6 | D | Found a burning altar of Makhleb. 6 | D | Found a transporter. 6 | D | Found a viscous altar of Jiyva. 6 | D | Found a hazy altar of Hepliaklqana. 14 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 16 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 19 | D | Found an opulent altar of Gozag. 47 | D | Reached XP level 2. HP: 21/21 MP: 0/0 51 | D | Entered arena 2. 51 | D | Noticed a weeping skull 51 | D | Found a transporter. 55 | D | Killed a weeping skull 56 | D | Reached XP level 3. HP: 8/25 MP: 0/0 56 | D | Learned a level 1 spell: Foxfire 56 | D | Reached XP level 4. HP: 10/31 MP: 0/0 118 | D | Entered arena 3. 118 | D | Noticed a sky beast 118 | D | Noticed a sky beast 118 | D | Noticed a sky beast 118 | D | Found a transporter. 122 | D | Killed a sky beast 123 | D | Reached XP level 5. HP: 35/35 MP: 0/0 123 | D | Learned a level 2 spell: Static Discharge 126 | D | Killed a sky beast 127 | D | Reached XP level 6. HP: 21/40 MP: 0/0 131 | D | Killed a sky beast 132 | D | Reached skill level 1 in Staves 132 | D | Reached skill level 10 in Spellcasting 132 | D | Reached skill level 10 in Conjurations 132 | D | Reached skill level 10 in Hexes 132 | D | Reached skill level 10 in Summonings 132 | D | Reached skill level 10 in Necromancy 132 | D | Reached skill level 10 in Translocations 132 | D | Reached skill level 10 in Forgecraft 132 | D | Reached skill level 10 in Fire Magic 132 | D | Reached skill level 10 in Ice Magic 132 | D | Reached skill level 10 in Air Magic 132 | D | Reached skill level 10 in Earth Magic 132 | D | Reached skill level 10 in Alchemy 162 | D | Got the ring "Vicux" {rF+ Str+7} 167 | D | Entered arena 4. 167 | D | Noticed a red draconian 167 | D | Noticed a draconian 167 | D | Noticed a draconian 167 | D | Noticed a draconian 167 | D | Found a transporter. 176 | D | Killed a draconian 177 | D | Reached skill level 5 in Dodging 177 | D | Reached XP level 7. HP: 37/46 MP: 0/0 177 | D | Learned a level 3 spell: Hailstorm 177 | D | Reached XP level 8. HP: 42/51 MP: 0/0 178 | D | Killed a draconian 179 | D | Reached skill level 1 in Fighting 180 | D | Killed a draconian 181 | D | Reached XP level 9. HP: 29/57 MP: 0/0 181 | D | Learned a level 4 spell: Summon Seismosaurus Egg 183 | D | Slain by a red draconian Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Dodging | 3 4 5 | 5.9 Stealth | 2 3 4 | 4.7 Spellcasting | 6 7 8 9 11 13 | 13.5 Conjurations | 6 7 8 9 11 13 | 13.5 Hexes | 6 7 8 9 11 13 | 13.5 Summonings | 6 7 8 9 11 13 | 13.5 Necromancy | 6 7 8 9 11 13 | 13.5 Translocations | 6 7 8 9 11 13 | 13.5 Forgecraft | 6 7 8 9 11 13 | 13.5 Fire Magic | 6 7 8 9 11 13 | 13.5 Ice Magic | 6 7 8 9 11 13 | 13.5 Air Magic | 6 7 8 9 11 13 | 13.5 Earth Magic | 6 7 8 9 11 13 | 13.5 Alchemy | 6 7 8 9 11 13 | 13.5 Staves | 1 2 | 2.0 Fighting | 1 | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Bo | | 1 | || 1 Cast: Searing Ray | 1 | 2 | 1 || 4 Foxfire | | 2 | || 2 Iskenderun's Myst | | 5 | || 5 Magic Dart | | 3 | || 3 Fulminant Prism | | 3 | || 3 Static Discharge | | | 3 || 3 Use: Potion | 1 | 4 | || 5 Armour: Robe | 1 | 9 | 8 || 18 Dodge: Dodged | 2 | 8 | 1 || 11