hunterexe the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 buckler a +0 long sword a +0 scale mail the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 12, D) a +0 halberd (49, 36, D) the +6 mace of Sudden Death {drain, Int+2} Int+2: It affects your intelligence (+2). (unseen) (49, 37, D) a +4 ring mail of willpower (unseen) (49, 40, D) a komodo dragon corpse (50, 12, D) a phantom mirror (50, 13, D) a book of Flames (50, 24, D) a +4 dagger of draining (unseen) (50, 36, D) a +0 helmet of see invisible (50, 37, D) a ring of resist corrosion (50, 40, D) a catoblepas corpse (51, 12, D) a staff of alchemy (unseen) (51, 13, D) a +2 chain mail of poison resistance (unseen) (51, 24, D) a staff of earth (unseen) (51, 25, D) a +0 long sword a +0 robe a staff of conjuration (51, 29, D) a +0 scimitar +1 fire dragon scales (51, 36, D) a staff of fire (51, 37, D) the +5 halberd of Annihilation {reap, rPois rF++ Str+2} rPois: It protects you from poison. rF++: It greatly protects you from fire. Str+2: It affects your strength (+2). (51, 39, D) a cane toad corpse (51, 41, D) an elephant corpse (52, 12, D) a +2 arbalest of draining (unseen) (52, 13, D) the staff of Wondrous Power {rC+ Dex+4 Ice} [staff of cold] rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Ice: It increases the power of your Ice spells. (unseen) (52, 24, D) a staff of air (52, 25, D) a ring of wizardry (52, 26, D) a +0 longbow a +0 leather armour (52, 27, D) a +0 longbow a +0 leather armour an elf corpse (52, 29, D) a +2 partisan of venom a +3 battleaxe of electrocution (52, 37, D) a +4 shortbow of flaming (unseen) (52, 39, D) a yak corpse (52, 40, D) a water moccasin corpse (53, 12, D) the +7 orcbow "Ultimatum" {elec, rCorr Str-3 Dex-4 SInv} rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. (unseen) (53, 13, D) an amulet of the acrobat (53, 24, D) a +0 leather armour (53, 25, D) the ring "Cuesh" {rElec Str+10} [ring of strength] rElec: It insulates you from electricity. Str+10: It affects your strength (+10). (unseen) (53, 26, D) a +0 short sword a +0 ring mail a +0 buckler an elf corpse (53, 27, D) a +0 long sword a +0 robe (53, 29, D) a +0 heavy mace (unseen) (53, 36, D) a +1 spear of distortion (unseen) (53, 37, D) a quill talisman (54, 12, D) a riddle talisman (54, 13, D) the Guidebook on Stolen Souls Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Dispel Undead Necromancy 4 c - Haunt Necromancy/Summoning 7 d - Infestation Necromancy 8 (unseen) (54, 24, D) a +2 scale mail of cold resistance (unseen) (54, 25, D) the staff "Qausibb" {rPois rF+ Int+2 Conj} [staff of conjuration] rPois: It protects you from poison. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. (unseen) (54, 36, D) the +1 dagger "Ogusem" {freeze, Int+4} Int+4: It affects your intelligence (+4). (unseen) (55, 12, D) a staff of earth (unseen) (55, 13, D) the staff "Wiugh" {rPois rC+ rN++ rCorr Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. (unseen) (55, 24, D) a +6 ring of intelligence (59, 36, D) a +4 ring of protection (60, 36, D) the Tome of Abominable Magic and Oxidation Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Cigotuvi's Putrefaction Necromancy/Air 4 c - Ignition Fire 8 (60, 37, D) a +1 crystal plate armour (60, 40, D) a +0 trident 2 boomerangs (60, 41, D) a +2 spear of flaming (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (61, 0, D) the +10 plate armour of the Tsukumogami {+Inv Will- Str+2} +Inv: It lets you turn invisible. Will-: It decreases your willpower. Str+2: It affects your strength (+2). (61, 1, D) a +0 whip an orc corpse (skeletalised by now) (61, 8, D) a +0 crystal plate armour (61, 16, D) a +0 battleaxe of electrocution (unseen) (61, 29, D) a +0 halberd a +0 robe (61, 35, D) a +6 ring of intelligence the ring "Lasocvi" {rPois rF+ rN+ Int+5} [ring of positive energy] rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). the orb of the Forgotten Spirits {mayhem, Int+2 Earth} Int+2: It affects your intelligence (+2). Earth: It increases the power of your Earth spells. (61, 36, D) a lupine talisman (61, 37, D) a +2 spear of freezing (62, 1, D) a +1 heavy hand axe a +0 leather armour (62, 3, D) a +0 mace a +0 chain mail (62, 16, D) a +2 sling of freezing (unseen) (62, 17, D) a +2 short sword of venom (unseen) (62, 27, D) a +2 arbalest of freezing (unseen) (62, 36, D) the +0 ring mail "Hiaraoro" {rF+ Will+ Regen+ Dex-5} rF+: It protects you from fire. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Dex-5: It affects your dexterity (-5). (62, 37, D) a book of the Senses (62, 41, D) a +0 heavy trident (still there?) a +0 robe (still there?) (63, 0, D) the +6 lajatang of the Lumpy Princes {spect, ^Fragile rF+ Will+ Dex+5} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). (63, 1, D) a +0 hand axe a +0 scale mail an orc corpse (skeletalised by now) (63, 8, D) a +2 robe of fire resistance (63, 16, D) a staff of earth (63, 17, D) a +6 ring of dexterity (63, 26, D) a +1 heavy quarterstaff (63, 27, D) a +1 long sword of electrocution (unseen) (63, 37, D) a staff of conjuration (unseen) (63, 41, D) a +0 spear 3 javelins a +0 leather armour a merfolk corpse (63, 42, D) a +3 demon trident (still there?) a +0 robe (still there?) a +0 rapier (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (64, 16, D) a ring of positive energy (64, 17, D) a +5 sling (unseen) (64, 29, D) a +0 spear a +0 robe (64, 30, D) a +0 battleaxe a +0 robe (65, 26, D) a staff of air (unseen) (65, 39, D) a +0 vampiric trident (still there?) a +0 leather armour (still there?) (67, 0, D) a +2 dagger of electrocution (68, 0, D) a ring of poison resistance (68, 1, D) a +0 club (68, 2, D) a +0 dagger a +0 robe (68, 43, D) a +0 dagger a +0 scale mail (69, 0, D) a +0 rapier of draining (unseen) (69, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 11, D) a +0 rapier a +0 robe (70, 20, D) a +0 trident 2 boomerangs (70, 37, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (unseen) (70, 38, D) a +0 short sword (still there?) a +0 robe (still there?) a +0 buckler of cold resistance (still there?) (71, 8, D) a +3 plate armour of cold resistance (unseen) (71, 11, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (71, 17, D) a staff of cold (unseen) (71, 18, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (71, 26, D) the ring "Biuxzoeg" {Fly rC+} [ring of flight] Fly: It grants you flight. rC+: It protects you from cold. (71, 27, D) a +2 leather armour of cold resistance (unseen) (71, 29, D) a wolf corpse (skeletalised by now) (71, 37, D) a ring of protection from fire (71, 40, D) a shapeshifter corpse (71, 42, D) a +0 dagger a +0 robe an elf corpse (72, 8, D) the +9 scimitar of Fupimouz {heavy, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (72, 9, D) a +0 long sword a +0 robe a Gell's gravitambourine (2/2) an elf corpse (skeletalised by now) (72, 16, D) a +1 mace of protection (72, 17, D) a +0 short sword of venom (unseen) (72, 19, D) 6 large rocks a +0 trident 3 throwing nets (72, 26, D) a staff of cold (unseen) (72, 28, D) a black bear corpse (skeletalised by now) (72, 29, D) a +0 quarterstaff a +0 robe a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (72, 37, D) a staff of alchemy (unseen) (72, 38, D) a +0 dagger a +0 robe (73, 16, D) a +2 ring mail of willpower (unseen) (73, 18, D) a +0 shortbow (73, 19, D) a +0 trident (73, 26, D) a +1 heavy great mace (unseen) (73, 27, D) a +4 halberd of venom (unseen) (73, 28, D) a +0 short sword a +0 robe (73, 36, D) a +3 short sword of electrocution (unseen) (73, 37, D) a +3 orcbow of electrocution (unseen) (74, 3, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (74, 39, D) a +0 dagger a +0 robe an elf corpse (75, 1, D) a ring of fire (75, 3, D) a +0 hand axe an orc corpse (skeletalised by now)