hunterexe the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 flail an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 leather armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 37, D) a +5 ring of evasion (50, 37, D) the +0 leather armour of Limited Liability {rCorr Int+3 Slay-6} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). It cannot be enchanted further. (unseen) (51, 37, D) a parchment of Curse of Agony (52, 37, D) an amulet of chemistry (53, 37, D) the +1 hand cannon of Karma {drain, rPois rF+ rCorr Str-2} rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). It cannot be enchanted further. (unseen) (58, 42, D) a +0 vampiric rapier (still there?) a +0 vampiric rapier (still there?) a +0 leather armour (still there?) the ring "Xufyuvug" {rN+ Str+5} (still there?) [ring of positive energy] rN+: It protects you from negative energy. Str+5: It affects your strength (+5). an elf corpse (still there?) (59, 36, D) a +1 pair of boots of earth (59, 37, D) the +9 great sword of Ykaq {freeze, *Slow rPois rF+} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (59, 43, D) a +0 dagger a +0 ring mail an elf corpse (60, 37, D) a +0 short sword a +0 longbow a +0 leather armour (60, 42, D) a +0 short sword a +0 short sword a +0 leather armour (61, 8, D) a +2 long sword of holy wrath (61, 10, D) a +0 shortbow (61, 26, D) a +2 battleaxe of electrocution (unseen) (61, 36, D) a +0 short sword a +0 ring mail a +0 long sword (61, 37, D) a +0 long sword a +0 robe a +1 dire flail of protection (61, 38, D) a +0 long sword (still there?) a +2 chain mail of cold resistance (still there?) an elf corpse (still there?) (62, 0, D) the +1 leather armour of Ornamental Freedom {Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (62, 1, D) a +0 dire flail of draining (62, 10, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 16, D) a staff of air (62, 17, D) a +1 heavy trident (unseen) (62, 26, D) a +0 dagger a +0 robe a phantom mirror an orc corpse (skeletalised by now) (62, 27, D) a +0 hand axe a scroll of acquirement (62, 36, D) a +0 robe (62, 37, D) a +0 halberd of freezing a +2 shortbow of electrocution (62, 38, D) the +7 captain's cutlass {speed, disarm} (still there?) It cannot be enchanted further. a +0 ring mail (still there?) (63, 0, D) a staff of cold (63, 8, D) a staff of conjuration (unseen) (63, 10, D) a +0 shortbow (63, 11, D) a +1 shortbow of flaming (unseen) (63, 15, D) an amulet of reflection a +4 ring of protection a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +5 demon whip a ring of flight (63, 17, D) the spore talisman of Sethraux {rC+} [spore talisman] rC+: It protects you from cold. (63, 27, D) a +0 short sword (still there?) 2 boomerangs (still there?) a +0 chain mail (still there?) the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} (still there?) ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. an orc corpse (skeletalised by now) (still there?) (63, 28, D) a +0 battleaxe a +0 plate armour a +0 glaive a +0 chain mail (63, 36, D) a +2 spectral lajatang (unseen) (63, 38, D) a +2 dire flail of draining (64, 17, D) a staff of cold (unseen) (64, 26, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, 28, D) a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) (65, 26, D) the ring "Bivecie" {rCorr MP+9} [ring of magical power] rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). (65, 28, D) a +0 partisan a +0 plate armour (68, 0, D) the +4 ring mail of the Invisible Hand {Harm rElec Int-4} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (unseen) (69, 0, D) a +2 heavy spear (unseen) (70, 8, D) a +3 orcbow of electrocution (70, 10, D) a +0 giant club (70, 11, D) a +0 giant club an ogre corpse (skeletalised by now) (70, 36, D) the +5 mace of Feral Defiance {heavy, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (71, 10, D) a +0 troll leather armour a troll corpse (skeletalised by now) (71, 16, D) a +2 halberd of venom (unseen) (71, 17, D) a staff of earth (unseen) (71, 29, D) a rime drake corpse (skeletalised by now) (71, 36, D) the +12 short sword "Evadet" {drain, Bane rF+ rN++ Str-5} Bane: It inflicts you with a random bane when you equip it. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Str-5: It affects your strength (-5). It cannot be enchanted further. (72, 8, D) a +2 chain mail of willpower (72, 10, D) a +0 giant club an ogre corpse (skeletalised by now) (72, 11, D) a +0 giant club an ogre corpse (skeletalised by now) (72, 16, D) a +4 lajatang of venom (72, 26, D) the +0 ice dragon scales of Kikubaaqudgha's Wrath {rPois rF- rC++ Will- Str+7 Int-4} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Will-: It decreases your willpower. Str+7: It affects your strength (+7). Int-4: It affects your intelligence (-4). It cannot be enchanted further. (72, 27, D) a +3 dire flail of holy wrath (72, 28, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (72, 36, D) a parchment of Spellspark Servitor (72, 37, D) a +2 heavy trident (73, 17, D) a ring of poison resistance (73, 18, D) an ugly thing corpse (skeletalised by now) (73, 21, D) a shapeshifter corpse (skeletalised by now) (73, 26, D) a steam dragon corpse (skeletalised by now) (73, 27, D) a staff of necromancy (unseen) (73, 37, D) a +6 ring of strength an amulet of wildshape