Dungeon Sprint DCSS version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 15675275747323486866 13646 hunterexe the Eclecticist (level 12, -28/70 HPs) Began as a Djinni Necromancer on Mar 21, 2026. Was a Follower of Makhleb. Annihilated by a meat berserker ... wielding a +9 battleaxe (62 damage) ... in the Dungeon (Sprint VIII: "Arena of Blood"). The game lasted 00:00:25 (6 turns). hunterexe the Eclecticist (Djinni Necromancer) Turns: 6, Time: 00:00:25 Health: -28/70 AC: 2 Str: 11 XL: 12 Next: 35% Gold: 0 EV: 15 Int: 18 God: Makhleb [*.....] SH: 0 Dex: 14 rFire + + . (33%) c - +∞ Axe of Woe rCold x . . (150%) [offhand occupied] rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will +.... (no ring) Stlth ++++ (no ring) HPRegen 0.31/turn %: no teleportation, infuse magic (-29 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion (0%) You were in the Dungeon. You worshipped Makhleb. Makhleb was aware of your devotion. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger c - the +∞ Axe of Woe (weapon) (You found it in the Dungeon) It cannot be enchanted further. Armour b - a +0 robe (worn) Scrolls b - a scroll of blinking Potions a - a potion of curing w - a potion of heal wounds h - a potion of haste B - a potion of berserk rage Skills: + Level 9.3 Dodging + Level 7.7 Stealth + Level 20.6 Spellcasting + Level 20.6 Conjurations + Level 20.6 Hexes + Level 20.6 Summonings + Level 20.6 Necromancy + Level 20.6 Translocations + Level 20.6 Forgecraft + Level 20.6 Fire Magic + Level 20.6 Ice Magic + Level 20.6 Air Magic + Level 20.6 Earth Magic + Level 20.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 0% 1 b - Grave Claw Necr 100% 2d14 0% 2 c - Vampiric Draining Necr 75% 2d11 0% 3 d - Animate Dead Necr 75% N/A 0% 4 e - Curse of Agony Necr 75% N/A 0% 5 f - Summon Small Mammal Summ 100% N/A 0% 1 g - Call Imp Summ 100% N/A 0% 2 h - Inner Flame Hex/Fire 75% N/A 0% 3 i - Summon Ice Beast Ice/Summ 75% N/A 0% 3 j - Fireball Conj/Fire 37% 3d15 0% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Makhleb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'f'. You have reached level 4! You feel agile. You have reached level 5! The power to cast Call Imp wells up from within. Spell assigned to 'g'. You have reached level 6! You have reached level 7! The power to cast Inner Flame wells up from within. Spell assigned to 'h'. You have reached level 8! You feel clever. You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 The power to cast Summon Ice Beast wells up from within. Spell assigned to 'i'. You have reached level 10! You have reached level 11! The power to cast Fireball wells up from within. Spell assigned to 'j'. You have reached level 12! You feel clever. You are too injured to fight recklessly! Hit: c) +∞ Axe of Woe Press: ? - help, Dir - move target Aim: a meat berserker, wielding a +9 battleaxe and wearing a +30 ring of slaying (berserk, 100% to hit) You slash the meat berserker! You cleave the meat berserker in twain. You kill the meat berserker! Makhleb accepts your kill. You can now gain health from killing. You feel better. The meat berserker hits you with a +9 battleaxe!!! Ouch! That really hurt! You die... .. ....o #. ...# #.. ...# . .###.. ...###o. ......###.....O ......_..... #....O# #_.<.@# #....O# ......_.o... ......###o..... .###.. .o.###.. #.. ...# . #. ...# .. ..... You could see 2 meat berserkers and 4 bags of meat. Vanquished Creatures 2 ogres (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hunterexe the Djinni Necromancer began the quest for the | Orb. 0 | D | hunterexe set off with the following spells memorised: Soul | Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Got the +∞ Axe of Woe 0 | D | Encountered a meat berserker 1 | D | Encountered a bag of meat 1 | D | Encountered a bag of meat 2 | D | Encountered a meat berserker 2 | D | Encountered a meat berserker 2 | D | Encountered a bag of meat 3 | D | Became a worshipper of Makhleb the Destroyer 3 | D | Encountered a meat berserker 4 | D | Encountered a bag of meat 5 | D | Killed a meat berserker 6 | D | Reached XP level 2. HP: 2/21 MP: 0/0 6 | D | Reached XP level 3. HP: 2/25 MP: 0/0 6 | D | Learned a level 1 spell: Summon Small Mammal 6 | D | Reached XP level 4. HP: 3/31 MP: 0/0 6 | D | Reached XP level 5. HP: 3/35 MP: 0/0 6 | D | Learned a level 2 spell: Call Imp 6 | D | Reached XP level 6. HP: 4/40 MP: 0/0 6 | D | Reached XP level 7. HP: 4/45 MP: 0/0 6 | D | Learned a level 3 spell: Inner Flame 6 | D | Reached XP level 8. HP: 5/50 MP: 0/0 6 | D | Reached XP level 9. HP: 5/55 MP: 0/0 6 | D | Learned a level 3 spell: Summon Ice Beast 6 | D | Reached XP level 10. HP: 6/60 MP: 0/0 6 | D | Reached XP level 11. HP: 6/65 MP: 0/0 6 | D | Learned a level 5 spell: Fireball 6 | D | Reached XP level 12. HP: 7/70 MP: 0/0 6 | D | Killed a meat berserker 6 | D | Reached * piety under Makhleb 6 | D | Annihilated by a meat berserker Illustrated notes Levels and vault maps discovered: D: meatsprint Skill XL: | 1 | ---------------+----+----- Dodging | 9 | 9.3 Stealth | 7 | 7.7 Spellcasting | 20 | 20.6 Conjurations | 20 | 20.6 Hexes | 20 | 20.6 Summonings | 20 | 20.6 Necromancy | 20 | 20.6 Translocations | 20 | 20.6 Forgecraft | 20 | 20.6 Fire Magic | 20 | 20.6 Ice Magic | 20 | 20.6 Air Magic | 20 | 20.6 Earth Magic | 20 | 20.6 Alchemy | 20 | 20.6 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Attack: Normal | 1 | | | 1 || 2 Melee: Executioner's axe | 1 | | | 1 || 2 Armour: Robe | 1 | | | 1 || 2