hunterexe the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 4, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 buckler a +0 scale mail a +0 long sword (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 37, D) the +3 scale mail of the Comet {rElec Str+4} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (60, 37, D) a ring of willpower (61, 0, D) a +1 scimitar of holy wrath (61, 8, D) a staff of fire (unseen) (61, 16, D) the +4 plate armour "Umytefy" {rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (61, 26, D) the +9 flail of Optimality {protect, rC+ Dex+2 SInv Stlth+} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (61, 37, D) a +2 leather armour of poison resistance (unseen) (62, 0, D) a +0 falchion of valour (62, 1, D) the necromancy staff of the Uplifting Shark {rN+ Int+4 Necro Earth} [staff of necromancy] rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (62, 16, D) a staff of fire (62, 17, D) a +3 short sword of speed (unseen) (62, 26, D) a +2 long sword of flaming (unseen) (62, 27, D) a staff of fire (unseen) (62, 37, D) the +2 hand axe "Dohyad" {sunder, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (63, 0, D) a staff of earth (unseen) (63, 8, D) a +0 shortbow of draining (unseen) (63, 16, D) the +7 falchion "Zann" {drain, rF+} rF+: It protects you from fire. It cannot be enchanted further. (63, 17, D) a +1 morningstar of protection (unseen) (63, 37, D) a +0 ring mail of poison resistance (unseen) (64, 16, D) an orb of guile (64, 17, D) a +3 hand axe of venom (unseen) (64, 26, D) the ring "Zuogric" {MP+9 Dex+4} [ring of magical power] MP+9: It affects your magic capacity (+9). Dex+4: It affects your dexterity (+4). a ring of poison resistance (64, 27, D) a staff of cold (unseen) (65, 26, D) the +2 long sword of Exquisite Death {antimagic, rC+ Str+3 SInv} rC+: It protects you from cold. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (66, 23, D) a jackal corpse a jackal corpse (68, 0, D) a +6 heavy quarterstaff (unseen) (68, 4, D) a +0 dagger a +0 leather armour (69, 0, D) a +4 halberd of protection (unseen) (69, 3, D) a +0 club a +0 ring mail (69, 4, D) a +0 whip an orc corpse (skeletalised by now) (69, 36, D) a staff of cold (unseen) (69, 41, D) a +0 halberd (70, 8, D) a +2 trident of holy wrath (unseen) (70, 21, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (70, 22, D) a +0 long sword a +0 robe the orc corpse of Blorkula the orcula (skeletalised by now) (70, 36, D) a parchment of Malign Gateway (70, 37, D) a staff of conjuration (unseen) (70, 41, D) a +5 halberd of freezing (still there?) a +0 robe (still there?) (70, 42, D) a +2 long sword (still there?) a +0 robe (still there?) (70, 43, D) a +4 dagger (still there?) a +0 robe (still there?) (71, 8, D) a +0 bardiche of venom (71, 16, D) a +1 plate armour of willpower (unseen) (71, 21, D) a +0 scythe a +0 robe (71, 27, D) a ring of willpower (71, 31, D) a +2 hand axe of sundering (unseen) (71, 36, D) a +3 short sword of venom (unseen) (71, 37, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. (71, 42, D) a +2 morningstar a +0 robe (72, 8, D) the +5 glaive of the Guard {elec, spectral} It cannot be enchanted further. (unseen) (72, 9, D) a +2 dagger of electrocution (unseen) (72, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 11, D) a +0 hand axe a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 16, D) a +0 dagger a +0 robe a +1 helmet of intelligence the elf corpse of Dowan (skeletalised by now) (72, 26, D) a staff of earth (unseen) (72, 30, D) a +0 hand axe (72, 37, D) a +0 antimagic war axe (unseen) (72, 42, D) a +0 long sword of draining (still there?) a +0 robe (still there?) (73, 1, D) a staff of alchemy (unseen) (73, 10, D) a +0 dagger a +0 robe (73, 16, D) a +2 scale mail of resonance (unseen) (73, 17, D) a +6 ring of dexterity a ring of resist corrosion (73, 22, D) a +2 quarterstaff of chaos (still there?) a +2 cloak of poison resistance (still there?) (73, 23, D) a +0 short sword a +0 leather armour (73, 26, D) a staff of alchemy (unseen) (73, 27, D) a +2 robe of cold resistance (unseen) (73, 36, D) a parchment of Alistair's Walking Alembic (73, 37, D) the air staff of Equivocation {rElec Str+4 Int-2 Necro Ice Air} [staff of air] rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (unseen) (74, 3, D) a +0 battleaxe