Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 17132585766453984600 99 hxy1 the Conjurer (level 4, -6/33 HPs) Began as a Demigod Conjurer on Mar 12, 2025. Mangled by Terence ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:21:08 (1872 turns). hxy1 the Conjurer (Demigod Conjurer) Turns: 1872, Time: 00:21:09 Health: -6/33 AC: 2 Str: 8 XL: 4 Next: 22% Magic: 9/11 EV: 11 Int: 24 God: Gold: 24 SH: 0 Dex: 12 Spells: 1/8 levels left rFire . . . c - +0 spear rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons c - a +0 spear (weapon) Missiles g - 5 poisoned darts (quivered) Armour a - a +0 robe (worn) Talismans h - a talisman of death Scrolls d - 6 scrolls of identify {unknown} e - a scroll of teleportation {unknown} f - a scroll of immolation {unknown} i - a scroll of enchant weapon {unknown} Potions j - a potion of curing {unknown} k - a potion of might {unknown} Skills: + Level 2.4 Dodging - Level 1.7 Stealth * Level 2.9 Spellcasting * Level 4.4 Conjurations + Level 0.0 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 14% 2d5 (+2d2 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (severely wounded, 85% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! The searing ray hits Terence. Terence is almost dead. Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" Terence closely misses you. The searing ray hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 flail! The searing ray hits Terence but does no damage. Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Magic courses through your body. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (almost dead, 85% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ####..>........... #..........######## #.................. ###..........#...#### #............#...# #.......####.#...# ######## #.......# #.#...# #......# #.......# #@#...# #......# #.......# #@#...####......## ######### #..)...........[.. ##########......## ######### #........ #.......# #.......# #.......# #.#.....# #.......# #.#.....# ###....## #.#.....# #....# #.#.....# You could see Terence. Vanquished Creatures An iguana (D:2) 3 adders (D:2) 7 bats 3 endoplasms 3 giant cockroaches 2 goblins 6 hobgoblins 2 quokkas (D:1) 7 ball pythons 3 kobolds (D:1) 8 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hxy1 the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 301 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 313 | D:1 | Learned a level 2 spell: Searing Ray 846 | D:1 | Reached skill level 4 in Conjurations 1074 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/9 1665 | D:2 | Reached XP level 4. HP: 33/33 MP: 7/11 1670 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1846 | D:2 | Noticed Terence 1872 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_basic D:2: layout_basic, serial_shops, nicolae_shop_rolling_square, basic_altar, minmay_tromino_v4_a, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.9 Dodging | 2 | 2.4 Conjurations | 4 | 4.4 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | 1 | || 1 Throw: Dart | | 1 || 1 Cast: Magic Dart | 54 | 6 || 60 Searing Ray | 7 | 5 || 12 Use: Potion | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 4 | 5 || 9 Dodge: Dodged | 8 | 2 || 10