Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 13689643474168169122 47 hyla the Magician (level 3, -3/26 HPs) Began as a Djinni Hedge Wizard on July 17, 2025. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:07:19 (1432 turns). hyla the Magician (Djinni Hedge Wizard) Turns: 1432, Time: 00:07:20 Health: -3/26 AC: 2 Str: 9 XL: 3 Next: 97% Gold: 40 EV: 11 Int: 17 God: SH: 0 Dex: 12 rFire + + . d - +2 dagger (venom) rCold x . . i - orb {light} rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying, very slightly contaminated, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons d - a +2 dagger of venom (weapon) Missiles g - 5 atropa-tipped darts j - a throwing net Armour b - a +0 robe (worn) c - a +0 hat (worn) i - an orb of light (worn) Scrolls e - 2 scrolls of poison {unknown} f - 3 scrolls of identify {unknown} h - 2 scrolls of amnesia {unknown} k - a scroll of torment {unknown} Potions a - a potion of mutation {unknown} l - a potion of berserk rage {unknown} Skills: + Level 0.4 Fighting + Level 2.3 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Blink Tloc 34% N/A 4% 2 c - Call Imp Summ 34% N/A 4% 2 d - Grave Claw Necr 34% 2d9 4% 2 e - Mephitic Cloud Conj/Alch/Air 17% N/A 9% 3 f - Poisonous Vapours Alch/Air 68% 1d3 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, haloed, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (blue smoke, moderately wounded, haloed, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, haloed, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, haloed, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, haloed, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. You die... #...# #...........# #...#####..##.#.#.#.## ####...#.....)..........# ..##...#.......#.#.#.#.## ...+..........)......)..# #......#.......#.#.#÷#.## ##...######.............# #...# #.÷..#.#>#.#.## #...## #.)...@j......# ##...# ##'###.#.#.#.## #...## #.# ######### ##...## #.# ##...####.# ##...##..# ## #...##..# .# ##...#..# .# #...#..# You could see a gnoll. Vanquished Creatures An endoplasm (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) A jackal (D:1) A quokka (D:1) 3 ball pythons 4 bats (D:1) A frilled lizard (D:2) 2 goblins (D:1) 6 kobolds (D:1) 4 rats (D:1) 26 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A gnoll (D:2) 2 endoplasms (D:1) 2 jackals (D:1) A bat (D:1) A kobold (D:1) 8 creatures vanquished. Grand Total: 34 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hyla the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | hyla set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 128 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 529 | D:1 | Found a faded altar of an unknown god. 636 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 636 | D:1 | Learned a level 1 spell: Poisonous Vapours 1432 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_basic, serial_curves, eino_curves_02, eino_curves_04, eino_curves_04, eino_curves_02, chequers_ecumenical_altar_simple, st_stairs_9 D:2: layout_rooms, minivault_27, minmay_misc_feat_secret_circle, grunt_ministairs_15 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Fighting | | 0.4 Dodging | | 2.3 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 57 Call Imp || 7 Armour: Robe || 15 Dodge: Dodged || 19