Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 11982486718288645677 95 hyla the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Jan 7, 2026. Slain by Sigmund ... wielding a +1 scythe of distortion (10 damage) ... on level 2 of the Dungeon. The game lasted 00:06:27 (1356 turns). hyla the Conjurer (Deep Elf Conjurer) Turns: 1356, Time: 00:06:28 Health: -1/24 AC: 3 Str: 4 XL: 4 Next: 40% Magic: 6/12 EV: 12 Int: 25 God: Gold: 97 SH: 0 Dex: 13 Spells: 2/11 levels left rFire . . . f - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + g - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of poison resistance HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) i - a +0 whip Armour a - a +0 robe (worn) g - a +0 helmet (worn) Jewellery d - a ring of poison resistance (worn) Scrolls e - 3 scrolls of identify {unknown} Potions b - 2 potions of magic c - 2 potions of curing {unknown} h - a potion of ambrosia {unknown} j - a potion of berserk rage {unknown} Skills: + Level 3.7 Dodging - Level 3.0 Stealth + Level 4.2 Spellcasting + Level 5.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Blink Tloc 10% N/A 14% 2 d - Fulminant Prism Conj/Alch 9% 3d7 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 36% 3d9 4% 2 Lesser Beckoning Tloc 10% N/A 14% 2 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A rat comes into view. The magic dart hits the rat. You kill the rat! Magic restored. You see here a rat corpse. Sigmund the Dreaded comes into view. He is wielding a +1 scythe of distortion. Found a stone staircase leading down. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of distortion and wearing a +0 robe (asleep, 100% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is lightly wounded. Sigmund shouts! (Press . to maintain the ray.) You hear a shout! You hear an angry hiss. You hear a shout! x2 The searing ray hits Sigmund! Sigmund is moderately wounded. A frilled lizard comes into view. Sigmund hits you from afar with a +1 scythe of distortion. Space warps around you. The searing ray hits Sigmund. Sigmund is moderately wounded. The searing ray hits Sigmund! Sigmund is severely wounded. You finish channelling your searing ray. A ball python comes into view. Sigmund hits you from afar with a +1 scythe of distortion. Space warps around you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of distortion and wearing a +0 robe (severely wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund hits you from afar with a +1 scythe of distortion! You die... Sigmund begins carving another notch in his scythe. ###.##.#######+#+## ..................# ###.####.####.....# ..........)...... ....#####......... # #..†..#### #.....## ##.....#### #####.†@.# ####.# @# lS .>. #... .... ..... You could see Sigmund, a ball python and a frilled lizard. Vanquished Creatures Terence (D:2) 3 gnolls (D:2) 3 dart slugs (D:1) 4 endoplasms A hobgoblin (D:2) 3 jackals (D:1) 4 quokkas 6 ball pythons 2 bats 3 frilled lizards (D:1) 4 goblins 3 kobolds 6 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hyla the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 239 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 537 | D:1 | Learned a level 2 spell: Searing Ray 592 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/10 1058 | D:2 | Noticed Terence 1067 | D:2 | Killed Terence 1068 | D:2 | Reached skill level 5 in Conjurations 1068 | D:2 | Reached XP level 4. HP: 24/24 MP: 1/12 1157 | D:2 | Learned a level 2 spell: Blink 1162 | D:2 | Learned a level 4 spell: Fulminant Prism 1351 | D:2 | Noticed Sigmund 1356 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_rooms, minmay_door_square D:2: minmay_general_purpose_star, layout_basic, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.7 Spellcasting | 4 | 4.2 Conjurations | 5 | 5.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 54 | 13 || 67 Searing Ray | 9 | 5 || 14 Use: Scroll | 2 | || 2 Armour: Robe | 11 | 4 || 15 Dodge: Dodged | 12 | || 12