Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4887731842078700400 65 iLuvCoCK the Magician (level 4, 28/32 HPs) Began as a Djinni Hexslinger on Jan 5, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:03:44 (717 turns). iLuvCoCK the Magician (Djinni Hexslinger) Turns: 717, Time: 00:03:45 Health: 28/32 AC: 2 Str: 7 XL: 4 Next: 34% Gold: 26 EV: 11 Int: 17 God: SH: 0 Dex: 15 rFire + + + a - +1 sling rCold x x . (no shield) rNeg . . . c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + d - ring of fire HPRegen 0.25/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) f - a +0 ring mail h - a +0 pair of gloves Jewellery d - a ring of fire (left hand) Scrolls b - a scroll of poison g - a scroll of enchant armour {unknown} Potions e - a potion of attraction {unknown} Skills: - Level 1.0 Fighting - Level 1.5 Ranged Weapons - Level 2.1 Dodging * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 34% N/A 4% 2 b - Sigil of Binding Hex 17% N/A 9% 3 c - Inner Flame Hex/Fire 25% N/A 9% 3 d - Cause Fear Hex 8% N/A 30% 4 e - Dimensional Bullseye Hex/Tloc 8% N/A 30% 4 f - Magic Dart Conj 68% 1d6 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You feel clever. Unknown command. Unknown command. An endoplasm comes into view. You shoot a sling bullet. The endoplasm quivers. The sling bullet hits the endoplasm. You kill the endoplasm! No target in view! g - a scroll labelled UGAFYG REBB Found a stone staircase leading down. You see here a +0 whip. Found a short sword. Found a pair of gloves and a book of Transmutation. A ball python comes into view. A ball python is nearby! You see here a +0 pair of gloves. h - a +0 pair of gloves Casting: Inner Flame (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 9% risk of failure) Press: ? - help, Dir - move target, f - ball python Aim: a ball python (asleep, chance to affect: 91%) You feel a surge of power! The ball python is filled with an inner flame. The ball python hisses angrily. Casting: Inner Flame (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Cause Fear (extremely dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (inner flame, 100% to hit) The magic dart hits the ball python. Flame seeps out of the ball python. The ball python is heavily wounded. The ball python is engulfed in blazing flames. The ball python explodes! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #§# #○# #§# ..##... #.# ...#..# #.# ....).## ### #.# .......###... #@# #.#........ #.# #.#.#....### ###.####...#......## #.....##.##......... #.....##....#.###.## #........####.###.## #.....##.# #...#... ########.# #...#### #.# #...)..) There were no monsters in sight! Vanquished Creatures An adder (D:2) 3 gnolls (D:2) A dart slug (D:1) A ball python (D:2) 2 endoplasms (D:2) 3 giant cockroaches (D:1) 4 goblins 2 hobgoblins (D:1) 2 bats (D:1) 4 frilled lizards (D:1) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | iLuvCoCK the Djinni Hexslinger began the quest for the Orb. 0 | D:1 | iLuvCoCK set off with the following spells memorised: | Jinxbite, Sigil of Binding, Inner Flame, Cause Fear, | Dimensional Bullseye. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 151 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 541 | D:2 | Reached XP level 3. HP: 7/27 MP: 0/0 541 | D:2 | Learned a level 1 spell: Magic Dart 642 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 717 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_basic D:2: minmay_recursive_quarters, layout_rooms, serial_glass, glass_columns_a, glass_columns_b, glass_columns_a, minmay_misc_feat_chi Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.0 Conjurations | 3 4 | 4.0 Hexes | 3 4 | 4.0 Summonings | 3 4 | 4.0 Necromancy | 3 4 | 4.0 Translocations | 3 4 | 4.0 Fire Magic | 3 4 | 4.0 Ice Magic | 3 4 | 4.0 Air Magic | 3 4 | 4.0 Earth Magic | 3 4 | 4.0 Alchemy | 3 4 | 4.0 Fighting | | 1.0 Ranged Weapons | | 1.5 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 64 | 1 || 65 Cast: Jinxbite | 1 | || 1 Inner Flame | 1 | 1 || 2 Magic Dart | | 1 || 1 Armour: Robe | 24 | || 24 Dodge: Dodged | 14 | || 14