Seeded DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 4202085667329521349 (custom seed) 60 ianimosity the Magician (level 4, -3/32 HPs) Began as a Djinni Conjurer on Oct 24, 2024. Slain by a gnoll ... wielding a +2 vampiric spear (11 damage) ... on level 2 of the Dungeon. The game lasted 00:04:27 (1308 turns). ianimosity the Magician (Djinni Conjurer) Turns: 1308, Time: 00:04:28 Health: -3/32 AC: 2 Str: 6 XL: 4 Next: 24% Gold: 13 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . b - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-4 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. You spent 28 gold pieces at shops. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Potions d - a potion of attraction {unknown} Skills: * Level 1.6 Fighting + Level 2.7 Dodging + Level 2.1 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Sting Conj/Alch 80% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the gnoll! (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +2 vampiric spear (81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 vampiric spear (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) The gnoll closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 vampiric spear (moderately wounded, 81% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +2 vampiric spear! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 vampiric spear (severely wounded, 81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +2 vampiric spear! You die... ..##### ########## ...........##......... #..........##.<....... #.........>##......... ...........##......... ...........##......... ...........##......... .........)g.@......... .......<.).##......... ...........##......... ...........###.###### ....####.### .# ..! #.. .# b. ##.# ## . .. ... You could see a gnoll. Vanquished Creatures 3 gnolls A dart slug (D:1) A bat (D:1) 4 endoplasms (D:1) 3 giant cockroaches (D:1) 4 goblins 3 hobgoblins 3 jackals (D:1) 2 quokkas (D:1) A frilled lizard (D:1) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ianimosity the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ianimosity set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 396 | D:1 | Found Foogagg's General Store. 412 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 657 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 657 | D:1 | Learned a level 1 spell: Sting 783 | D:1 | Reached skill level 1 in Fighting 1149 | D:1 | Reached XP level 4. HP: 4/32 MP: 0/0 1278 | D:1 | Bought a scroll of identify for 28 gold pieces 1308 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic, serial_shops, nicolae_shop_tiny_statue_garden D:2: layout_rooms, amcnicky_mini_pool_small Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.6 Stealth | 2 | 2.1 Dodging | | 2.7 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 37 | 3 || 40 Searing Ray | 13 | 6 || 19 Use: Scroll | 3 | 1 || 4 Armour: Robe | 3 | 2 || 5 Dodge: Dodged | 10 | 2 || 12