Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 17428681369516740799 (custom seed) 52 iceOnMyFace the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Feb 14, 2025. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 3 of the Dungeon. The game lasted 00:02:43 (2045 turns). iceOnMyFace the Conjurer (Deep Elf Conjurer) Turns: 2045, Time: 00:02:44 Health: -3/19 AC: 2 Str: 6 XL: 3 Next: 60% Magic: 14/19 EV: 11 Int: 22 God: Gold: 185 SH: 0 Dex: 13 Spells: 6/9 levels left rFire + . . g - +4 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ m - ring of magical power HPRegen 0.23/turn o - ring of protection from fire MPRegen 0.32/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 185 gold pieces. Inventory: Hand Weapons g - a +4 dagger (weapon) t - a +3 short sword Armour a - a +0 robe (worn) u - an orb of wrath Jewellery m - a ring of magical power (left hand) o - a ring of protection from fire (right hand) Wands k - a wand of mindburst (16) Scrolls c - 6 scrolls of identify {unknown} d - a scroll of poison {unknown} h - a scroll of noise {unknown} i - a scroll of fear {unknown} l - 2 scrolls of teleportation {unknown} p - a scroll of blinking {unknown} q - a scroll of revelation {unknown} r - a scroll of enchant armour {unknown} Potions b - a potion of magic e - 2 potions of haste {unknown} f - a potion of curing {unknown} j - 3 potions of degeneration {unknown} n - a potion of lignification {unknown} s - a potion of resistance {unknown} Skills: + Level 2.5 Dodging + Level 2.5 Stealth + Level 3.5 Spellcasting + Level 5.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 64% 1d7 3% 1 Mercury Vapours Alch/Air 6% N/A 19% 2 Volatile Blastmotes Fire/Tloc 6% 2d10 34% 3 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Olgreb's Toxic Radiance Alch 3% N/A 75% 4 Vhi's Electric Charge Tloc/Air 6% N/A 75% 4 Summon Forest Summ/Tloc 1% N/A 97% 5 Summon Mana Viper Hex/Summ 3% N/A 97% 5 Gell's Gavotte Tloc 1% 2d(12-17) 100% 6 Summon Cactus Giant Summ 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Sif Muna Shops: D:3 = Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The ribbon worm is almost dead. Terence the Veteran comes into view. He is wielding a +0 mace. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The searing ray hits the ribbon worm. The ribbon worm is almost dead. You finish channelling your searing ray. The ribbon worm barely misses you. The searing ray hits the ribbon worm! You kill the ribbon worm! The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray misses Terence. Terence hits you with a +0 mace. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 mace! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The web tears apart. Terence closely misses you. You hit Terence. Terence is severely wounded. Terence screams, "Where's your power now?!" Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You hit Terence. Terence is almost dead. Terence barely misses you. You closely miss Terence. Terence is almost dead. Terence closely misses you. You closely miss Terence. Terence is almost dead. Terence hits you with a +0 mace. You die... Terence says, "And stay out!" ......##...###########.#.<#.# ........>..............#....# ####.####################.### #.########........ ..# #................. ..# ##########.######## ##.# #....# .. ..# ####.#.# ### #@@.# ##### You could see Terence. Vanquished Creatures An adder (D:2) A ribbon worm (D:3) A dart slug (D:1) 4 orcs (D:3) 5 endoplasms (D:1) 4 goblins (D:1) 4 hobgoblins (D:1) A quokka (D:2) 5 ball pythons A bat (D:1) 3 frilled lizards (D:1) 2 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | iceOnMyFace the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 157 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 430 | D:1 | Reached skill level 5 in Conjurations 693 | D:1 | Noticed a shining eye 695 | D:1 | Found a faded altar of an unknown god. 701 | D:1 | Noticed a great orb of eyes 701 | D:1 | Noticed a great orb of eyes 701 | D:1 | Noticed a glass eye 1076 | D:2 | You fall into a shaft and drop 1 floor! 1091 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1667 | D:3 | Learned a level 2 spell: Searing Ray 1751 | D:3 | Found a shimmering blue altar of Sif Muna. 1905 | D:3 | Found Fehiadig's Jewellery Boutique. 2036 | D:3 | Noticed Terence 2045 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_basic, hellmonk_ecumenical_altar_watching_god D:2: layout_loops_ring D:3: layout_basic, general_overflow_altar, serial_shops, shop, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 2.5 Stealth | | 2.5 Spellcasting | | 3.5 Action || total ---------------------------++------- Melee: Dagger || 5 Cast: Magic Dart || 39 Searing Ray || 5 Armour: Robe || 4 Dodge: Dodged || 5