Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 7425185001668482789 39 iceOnMyFace the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Feb 24, 2025. Frozen to death by an endoplasm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:31 (1557 turns). iceOnMyFace the Conjurer (Draconian Conjurer) Turns: 1557, Time: 00:02:32 Health: 0/26 AC: 7 Str: 11 XL: 3 Next: 28% Magic: 0/6 EV: 5 Int: 18 God: Gold: 71 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . c - +0 hand axe rCold . . . (no offhand) rNeg . . . (no helmet) rPois . f - +1 cloak rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: held, slowed, very slow A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons c - a +0 hand axe (weapon) Armour f - a +1 cloak (worn) Jewellery h - an amulet of regeneration Scrolls g - 2 scrolls of amnesia {unknown} i - a scroll of identify {unknown} Potions b - a potion of invisibility {unknown} d - a potion of brilliance {unknown} e - 3 potions of curing {unknown} Skills: + Level 0.7 Axes + Level 2.1 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. Magic courses through your body. The ribbon worm closely misses you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You are too injured to fight recklessly! Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is severely wounded. (Press . to maintain the ray.) The endoplasm barely misses you. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. The endoplasm hits you but does no damage. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (severely wounded, catching its breath, 92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is almost dead. (Press . to maintain the ray.) The endoplasm hits you but does no damage. The ribbon worm bites you but does no damage. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (severely wounded, catching its breath, 92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. You kill the ribbon worm! (Press . to maintain the ray.) The endoplasm barely misses you. The quokka barely misses you. The endoplasm freezes you. You are frozen. You die... #.# # #.# ##. #.# ##.. #.##### ##..####### #...... #...#ß#ß#ß####...... +......_............ #...#ß#ß#ß####...##. ##.@####### #..†.... ##rJ...# #.##.### ##g..## #.##.# ..## #.##.### ..# #.##.... ..# #.###### ... #.# .... #.# #.# You could see an endoplasm, a quokka and a goblin. Vanquished Creatures A ribbon worm (D:2) A giant cockroach (D:1) 2 goblins 4 hobgoblins 10 jackals 5 ball pythons 5 bats 4 kobolds 5 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | iceOnMyFace the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 497 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 1216 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1276 | D:2 | Learned a level 2 spell: Searing Ray 1530 | D:2 | Found a faded altar of an unknown god. 1557 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_loops_ring, minmay_misc_feat_roman, st_stairs_4 D:2: layout_loops_corners, serial_glass, glass_columns_b, glass_columns_a, ebering_ecumenical_altar_hall, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.1 Stealth | 2 | 2.0 Axes | | 0.7 Spellcasting | | 2.1 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Hand axe || 44 Tailslap || 2 Cast: Magic Dart || 38 Searing Ray || 7 Use: Potion || 1 Armour: Skin || 85 Dodge: Dodged || 85 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1570 | 1466 | 104 | 121 | 1062 | 2 | 785.0 | Dungeon | 1570 | 1466 | 104 | 121 | 1062 | 2 | 785.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1214 daAuts D:2: 355 daAuts