Dungeon Crawl Stone Soup version 0.33-a0-1036-gc616208095 (webtiles) character file. Game seed: 13111216689879756995 32 iceOnMyFace the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Mar 3, 2025. Killed from afar by Sigmund (8 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:04:43 (1477 turns). iceOnMyFace the Magician (Djinni Conjurer) Turns: 1477, Time: 00:04:44 Health: 0/25 AC: 2 Str: 8 XL: 3 Next: 42% Gold: 93 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... b - ring of positive energy Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: confused, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Missiles f - 4 javelins Armour a - a +0 robe (worn) Jewellery b - a ring of positive energy (worn) Talismans g - a dragon-coil talisman Scrolls c - a scroll of poison {unknown} d - 2 scrolls of blinking {unknown} e - a scroll of teleportation {unknown} h - a scroll of identify {unknown} Potions i - a potion of curing {unknown} Skills: + Level 2.9 Dodging + Level 2.2 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Forgecraft + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d6 32% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 e - Foxfire Conj/Fire 68% 2x1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Something tries to affect you, but you resist. A puff of flame appears from out of thin air! The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * You are confused. You bump into the rock wall. You bump into the rock wall. You feel less confused. Reactivating autopickup. Sigmund appears from thin air! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe (moderately wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is moderately wounded. * * * LOW HITPOINT WARNING * * * Sigmund points at you and mumbles some strange words. You are confused. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You're too confused to cast spells. You're too confused to cast spells. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You bump into the rock wall. A magic dart appears from out of thin air! The magic dart hits you! You die... ##.######..#.# ######## #..........#.# #>...... ##########.#.# #.#####. #....@......# #.#.#..... #@#######.### #.#.#.###. #.# #.# #.#.#..... #.# #.# #.#.#####. ##.#######.# #.#....... #..{....@..# #.#######. #########..# #.#....... #..# #.#.#####. #..# #.#.# #. #..# #{#.# #. #..# #.#.# #. #.)#####.#.# #. #........#.# #. #.########.# #. There were no monsters in sight! Vanquished Creatures An adder (D:2) A bat (D:1) 2 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) 3 kobolds 3 quokkas 4 ball pythons (D:1) 2 frilled lizards (D:1) 2 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | iceOnMyFace the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | iceOnMyFace set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 65 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 1138 | D:2 | Reached XP level 3. HP: 17/25 MP: 0/0 1138 | D:2 | Learned a level 1 spell: Foxfire 1420 | D:2 | Noticed Sigmund 1477 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_loops_ring, minmay_small_reverse_x D:2: layout_basic, kennysheep_donut, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | | 2.9 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Forgecraft | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 44 Searing Ray || 7 Armour: Robe || 13 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1476 | 1429 | 47 | 332 | 839 | 2 | 738.0 | Dungeon | 1476 | 1429 | 47 | 332 | 839 | 2 | 738.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1118 daAuts D:2: 357 daAuts