Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 6912450391099727344 29 idealogue the Magician (level 3, -5/19 HPs) Began as a Deep Elf Hedge Wizard on July 26, 2026. Slain by Terence ... wielding a +1 hand axe of electrocution (7 damage) ... on level 2 of the Dungeon. The game lasted 00:05:33 (881 turns). idealogue the Magician (Deep Elf Hedge Wizard) Turns: 881, Time: 00:05:34 Health: -5/19 AC: 2 Str: 13 XL: 3 Next: 1% Magic: 8/11 EV: 12 Int: 18 God: Gold: 30 SH: 0 Dex: 16 Spells: 7/12 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - melded +0 hat rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ d - +6 ring of strength HPRegen 0.23/turn h - ring of wizardry MPRegen 0.24/turn e - quill talisman %: wizardry (x1) @: quill-form A: quills, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (melded) f - a +1 hat g - a +0 leather armour Jewellery d - a +6 ring of strength (worn) h - a ring of wizardry (worn) Talismans e - a quill talisman (worn) Scrolls c - a scroll of poison {unknown} d - a scroll of blinking {unknown} Potions g - a potion of magic Skills: + Level 2.5 Dodging + Level 2.7 Stealth + Level 5.4 Spellcasting + Level 2.5 Conjurations + Level 1.1 Summonings + Level 1.2 Necromancy + Level 1.1 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 1% 1 b - Call Imp Summ 16% N/A 4% 2 c - Jinxbite Hex 8% 2d2 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 16% N/A 4% 2 Grave Claw Necr 18% 2d8 4% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 11% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You regenerate magic rapidly. Message History Terence hits you with a +1 hand axe of electrocution! * * * LOW HITPOINT WARNING * * * Your cerulean imp barely misses Terence. Terence attacks as he pursues you! Terence misses you. Your cerulean imp hits Terence from afar with a -4 spear. You encounter 2 jackals. Your cerulean imp hits Terence with a -4 spear. Terence screams, "I hate trespassers!" You encounter a jackal. Your cerulean imp hits Terence from afar with a -4 spear. The jackal barks! You hear a bark! You encounter a jackal. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 hand axe of electrocution and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 hand axe of electrocution and wearing a +0 scale mail (heavily wounded, ally target, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Your cerulean imp hits Terence from afar with a -4 spear. Terence hits you with a +1 hand axe of electrocution. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 hand axe of electrocution and wearing a +0 scale mail (severely wounded, ally target, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Your cerulean imp barely misses Terence. Terence hits you with a +1 hand axe of electrocution! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ### #.. #.# #.# ######..### #.# #.......... #.# #.####..# #@# #.<.....# #@# #.#.##..# #.#####h###.#.# ..# ..h.h.hh5..†#.##..# h.h.........5....:# ##.###..........#.# .. #.#..#####..... #)..## ##....# #...# ....# You could see Terence (ally target), 3 jackals and a friendly cerulean imp (summoned). Vanquished Creatures A dart slug (D:1) 6 endoplasms (D:1) 3 hobgoblins 2 jackals (D:1) 4 bats (D:1) 5 goblins A kobold (D:1) 2 rats (D:1) 24 creatures vanquished. Vanquished Creatures (collateral kills) 2 quokkas (D:1) 2 creatures vanquished. Grand Total: 26 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idealogue the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 54 | D:1 | Reached skill level 5 in Spellcasting 134 | D:1 | Reached XP level 2. HP: 15/15 MP: 7/10 137 | D:1 | Learned a level 2 spell: Call Imp 415 | D:1 | Learned a level 2 spell: Jinxbite 858 | D:2 | Reached XP level 3. HP: 19/19 MP: 11/11 863 | D:2 | Encountered Terence 881 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_waterhouse, layout_loops_ring, corner_web_ring, hangedman_abyss_or_decor_lesser_grid D:2: layout_loops_ring, chequers_serial_rivers_small_b, dreamdust_princess_bridge, patterned_corridor, kennysheep_jessica_study, uniq_sigmund, uniq_terence, uniq_jessica Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.4 Dodging | | 2.5 Stealth | | 2.7 Conjurations | | 2.5 Summonings | | 1.1 Necromancy | | 1.2 Translocations | | 1.1 Action || total ---------------------------++------- Attack: Normal || 30 Melee: Dagger || 30 Cast: Magic Dart || 52 Call Imp || 4 Armour: Robe || 15 Dodge: Dodged || 21 Form: Quill || 1