ilygaruka Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (2, -32, D:1) a ball python corpse (skeletalised by now) (3, -10, D:1) a bat skeleton (3, 1, D:1) 5 stones (7, -16, D:1) a +0 sling (9, -18, D:1) a +0 short sword (10, -20, D:1) 3 stones (12, -25, D:1) a ball python corpse (skeletalised by now) (16, -30, D:1) 3 stones (17, -38, D:1) 4 javelins (18, -14, D:1) a +0 chain mail (24, -15, D:1) a +0 club a goblin skeleton (25, -8, D:1) a +0 dagger a goblin corpse (skeletalised by now) (27, -18, D:1) a rat corpse (skeletalised by now) (34, -32, D:1) a +0 club a goblin corpse (skeletalised by now) (36, -14, D:1) a +0 sling (36, -9, D:1) a +0 scale mail (44, -31, D:1) 7 stones (46, -16, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (48, -33, D:1) a frilled lizard corpse (skeletalised by now) (49, -38, D:1) a rat corpse (skeletalised by now) (53, -22, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Qitupriz's Book Shop a book of Displacement (264 gold) the Cyclopedia of the Pyre and the Mechanist (408 gold) Spells Type Level a - Inner Flame Hexes/Fire 3 b - Fireball Conjuration/Fire 5 c - Forge Monarch Bomb Fire/Forgecraft 6 a Codex of Conductivity (480 gold) a There-And-Back Book (432 gold) a book of Movement (384 gold) a book of Decay (360 gold) the Directory of Accompaniment and Lightning (528 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Seismosaurus Egg Summoning/Earth 4 c - Arcjolt Conjuration/Air 5 d - Summon Horrible Things Summoning 8 a manual of Conjurations (960 gold) (0, 0, D:2) a +0 robe (12, 0, D:2) a +0 dagger (17, -29, D:2) a jackal skeleton (17, -27, D:2) a jackal skeleton a jackal skeleton (17, -16, D:2) a +0 dagger of protection (19, 6, D:2) a +0 whip (24, -25, D:2) 7 stones (32, -2, D:2) an adder corpse (skeletalised by now) (33, -43, D:2) a +0 ring mail (44, -20, D:2) a +1 whip of electrocution (51, -36, D:2) an adder skeleton (55, -49, D:2) the +8 longbow of the Changing Gods {heavy, rN+} rN+: It protects you from negative energy. (55, 2, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +4 sling (4, -34, D:3) a quokka corpse (skeletalised by now) (11, -50, D:3) a ball python corpse (skeletalised by now) (11, -21, D:3) a +0 dagger a +0 flail an orc skeleton (12, -21, D:3) a +0 trident an orc skeleton (12, -20, D:3) a +0 short sword a +0 scale mail an orc skeleton (19, -36, D:3) a quokka skeleton (21, -45, D:3) an adder skeleton (23, -46, D:3) a +0 flail (24, -4, D:3) a +0 dagger a +0 chain mail (25, -14, D:3) a +0 plate armour (25, -10, D:3) a +0 dagger an orc skeleton (26, -9, D:3) a +0 flail an orc skeleton (29, -48, D:3) 9 stones (29, -31, D:3) a +0 mace (31, -4, D:3) a +0 hand axe a +0 dagger a boomerang a +0 leather armour an orc skeleton (33, -49, D:3) a +0 trident (35, -50, D:3) 6 stones (35, -48, D:3) 4 stones (35, -18, D:3) a rat skeleton a frilled lizard skeleton (35, -10, D:3) a +0 short sword (37, -16, D:3) a ball python skeleton a frilled lizard skeleton (39, -8, D:3) a +0 mace (43, -28, D:3) 3 stones (45, -30, D:3) the +4 leather armour of Hopscotch {+Inv rF+ rC+ Str-5 Dex+2} +Inv: It lets you turn invisible. rF+: It protects you from fire. rC+: It protects you from cold. Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). (46, -23, D:3) 3 stones a +0 short sword a kobold skeleton (51, -31, D:3) a +0 club a goblin corpse (skeletalised by now) (69, -44, D:3) a +0 short sword 5 stones Level 4 of the Dungeon (1, -32, D:4) a hobgoblin corpse (skeletalised by now) (12, -27, D:4) a +0 spear (15, 15, D:4) 4 stones (16, -13, D:4) a +0 club (19, 3, D:4) a +0 chain mail (35, 12, D:4) a +0 robe (38, 17, D:4) the orb of Kapreef {*Rage, +Inv Dex+2} +Inv: It lets you turn invisible. Dex+2: It affects your dexterity (+2). (45, -9, D:4) a yak corpse (skeletalised by now) (50, 16, D:4) a +1 hand axe of venom (51, -30, D:4) a +0 leather armour (54, -26, D:4) a +2 whip of venom a +0 scale mail (57, -43, D:4) a +0 whip a kobold corpse (skeletalised by now) Level 5 of the Dungeon (2, 3, D:5) a +0 club a +0 whip 2 boomerangs (2, 4, D:5) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (2, 11, D:5) a book of Debilitation (3, 2, D:5) a +0 mace (4, -18, D:5) a +0 club an orc corpse (skeletalised by now) (4, -16, D:5) a +0 great sword (6, 14, D:5) an adder skeleton (15, 19, D:5) a +0 rapier a +0 leather armour (15, 25, D:5) a +2 flail of protection a +0 ring mail the human skeleton of Edmund (16, 6, D:5) a +0 whip (19, 20, D:5) an iguana skeleton (22, 25, D:5) a +0 falchion a +0 leather armour an orc corpse (skeletalised by now) (23, 20, D:5) a +0 dagger (24, 20, D:5) a +0 club a +0 leather armour a +0 club a +0 leather armour an orc skeleton (25, 20, D:5) a +0 hand axe 2 boomerangs an orc skeleton (28, 29, D:5) a +0 whip a +0 whip a gnoll corpse (skeletalised by now) (30, 29, D:5) a +0 halberd (31, 29, D:5) a +0 halberd (48, -9, D:5) a +0 club an orc skeleton (51, -12, D:5) a +0 short sword an orc corpse (skeletalised by now) (51, -11, D:5) a +0 war axe a +0 leather armour an orc corpse (skeletalised by now) (51, -10, D:5) a +0 club (52, 9, D:5) a +0 leather armour (57, 1, D:5) a +0 rapier Level 6 of the Dungeon (4, -29, D:6) a killer bee corpse (16, 8, D:6) a +0 orcbow a centaur skeleton (17, -30, D:6) a black bear skeleton (24, 6, D:6) an iguana skeleton (42, -3, D:6) an orb of mayhem a +3 trident of draining a +0 robe (48, 3, D:6) a +0 quarterstaff (53, 17, D:6) 8 stones (54, -28, D:6) a +0 pair of gloves (58, 17, D:6) an adder corpse (skeletalised by now) (60, -8, D:6) a +0 long sword Level 7 of the Dungeon (0, 0, D:7) 8 gold pieces (1, -4, D:7) a +0 rapier (2, -7, D:7) a scroll of fear (10, 10, D:7) a ring of flight