Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 16699629661728270046 14 imdaedric the Conjurer (level 2, -6/20 HPs) Began as a Demigod Conjurer on May 4, 2025. Mangled by a gnoll ... wielding a +0 whip (9 damage) ... on level 1 of the Dungeon. The game lasted 00:01:14 (839 turns). imdaedric the Conjurer (Demigod Conjurer) Turns: 839, Time: 00:01:15 Health: -6/20 AC: 2 Str: 8 XL: 2 Next: 15% Magic: 1/7 EV: 11 Int: 20 God: Gold: 37 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions b - a potion of magic d - 2 potions of curing {unknown} e - a potion of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.0 Spellcasting + Level 3.7 Conjurations + Level 0.7 Translocations + Level 0.5 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 z - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The searing ray hits the dart slug! You kill the dart slug! A goblin comes into view. It is wielding a +0 dagger. The gnoll hits you with a +0 whip. You stop channelling your searing ray. The gnoll barely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you with a +0 whip. The gnoll hits you with a +0 whip. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. There is a stone staircase leading down here. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip! You die... #.# #..# #.# ## #.# #.## #.# ###. #.# #.# #.###... #.# #.# #..##.## #.# #.# ##....(. #.###.# ###...#) #...#.# ####...###. ###.#j# #.>..#####. #..@# ##.#####.... ##..#####..####..#)# #.........###...#..# #...#########.##.... #...# #...#..#.# ###.# ###.###.##.# #.#####...##..##.# #####.##....####.#...# #.........######.#.### You could see a gnoll. Vanquished Creatures 2 dart slugs A quokka (D:1) A ball python (D:1) A bat (D:1) 2 endoplasms (D:1) 2 goblins (D:1) A kobold (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | imdaedric the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 380 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 421 | D:1 | Learned a level 2 spell: Searing Ray 839 | D:1 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_rooms D:2: cheibrodos_greedy_goblins, layout_rooms, serial_rivers, chequers_serial_rivers_micro_d, chequers_serial_rivers_large_b, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_a, basic_altar, serial_shops, nicolae_shop_well_armoured, uniq_robin, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 3.7 Translocations | | 0.7 Alchemy | | 0.5 Action || total ---------------------------++------- Cast: Magic Dart || 21 Searing Ray || 2 Armour: Robe || 9 Dodge: Dodged || 8