Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 548336141801377245 21 imdaedric the Conjurer (level 2, 0/20 HPs) Began as a Demigod Conjurer on May 9, 2025. Succumbed to an adder's poison ... on level 1 of the Dungeon. The game lasted 00:02:03 (1458 turns). imdaedric the Conjurer (Demigod Conjurer) Turns: 1458, Time: 00:02:03 Health: 0/20 AC: 4 Str: 8 XL: 2 Next: 48% Magic: 1/7 EV: 11 Int: 20 God: Gold: 52 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . c - staff of alchemy rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . i - +1 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -4) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a +1 pair of gloves (worn) Magical Staves c - a staff of alchemy (weapon) Scrolls e - a scroll of identify {unknown} f - a scroll of torment {unknown} g - a scroll of teleportation {unknown} Potions b - a potion of magic d - 3 potions of curing {unknown} h - 2 potions of moonshine {unknown} j - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.0 Spellcasting + Level 3.8 Conjurations + Level 0.9 Translocations + Level 0.8 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 z - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Portals: Abyss: D:1 Annotations: D:1 2 runed translucent doors Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The adder bites you but does no damage. The endoplasm freezes you. You are frozen. You climb upwards. Level annotation: 2 runed translucent doors There is a stone staircase leading down here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) The adder bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The searing ray hits the adder. The adder is heavily wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The searing ray hits the adder! You kill the adder! You die... #...#####...#.5bb+. #...# #.÷.#..55+. #...# #...#..JJ#. ###...# #...#...5## #.....# #...#.... #.....#####...####### #........##.......... #.........########### #...@.....# #. #..J......# ##. #.........#########.. #......÷............. #####....#########... ####....'÷..# #... #.......###)# #... #....#### #.# #.#' #....# #.#####.#. You could see an endoplasm. Vanquished Creatures An adder (D:1) A dart slug (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 4 ball pythons (D:1) 3 bats (D:1) 4 frilled lizards (D:1) 2 goblins (D:1) A kobold (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | imdaedric the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 124 | D:1 | Noticed a crimson imp 126 | D:1 | Noticed a crimson imp 133 | D:1 | Noticed an iron imp 137 | D:1 | Noticed an iron imp 140 | D:1 | Noticed an iron imp 140 | D:1 | Noticed a crimson imp 164 | D:1 | Noticed a crimson imp 170 | D:1 | Found a one-way gate to the infinite horrors of the Abyss. 413 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/7 416 | D:1 | Learned a level 2 spell: Searing Ray 1457 | D:1 | HP: 1/20 [frozen (1)] 1458 | D:1 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_basic D:2: layout_rooms, basic_altar, serial_bayou_lake_a Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 3.8 Translocations | | 0.9 Alchemy | | 0.8 Action || total ---------------------------++------- Cast: Magic Dart || 41 Searing Ray || 1 Armour: Robe || 6 Dodge: Dodged || 4