Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 2006929225407148890 7546 imonspeedrn the Carver (level 11, 0/135 HPs) Began as a Gnoll Wanderer on Feb 28, 2025. Was an Elder of Ashenzari. Slain by a death yak (16 damage) ... led by a torpor snail ... on level 3 of the Lair of Beasts on Mar 4, 2025. The game lasted 00:43:44 (7944 turns). imonspeedrn the Carver (Gnoll Wanderer) Turns: 7944, Time: 00:43:45 Health: 0/135 AC: 25 Str: 13 XL: 11 Next: 16% Magic: 23/23 EV: 2 Int: 10 God: Ashenzari [****..] Gold: 347 SH: 0 Dex: 19 Spells: 14/27 levels left rFire x . . o - +5 scimitar "Zuat" {spect, rElec rF- Str+3 Dex+2} rCold . . . (no shield) rNeg . . . t - melded +0 chain mail "Malaise of Ashenzari" {Comp, Self} (curse) rPois + r - melded +0 helmet "I Knew You'd Do That" {Self, Sorc} (curse) rElec + (cloak currently unavailable) rCorr . c - melded +0 pair of gloves "Sibylline Fetters" {Melee, Self} (curse) SInv + F - melded +0 pair of boots "Restrained Together" {Fort, Self} (curse) Will ..... (no amulet) Stlth +++++ B - ring of Ashenzari's Affliction {Fly, Cun, Elem} (curse) HPRegen 0.42/turn i - ring of Ouranomancy {EV+5, Comp, Self} (curse) MPRegen 0.18/turn %: clarity @: tree-form, slowed, very slow A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, (fangs 1), strong nose, distributed training, weak 1 a: Renounce Religion, Shatter the Chains You were on level 3 of the Lair of Beasts. You worshipped Ashenzari. Ashenzari was greatly pleased with you. You were a tree. You visited 3 branches of the dungeon, and saw 12 of its levels. You collected 347 gold pieces. Inventory: Hand Weapons a - a +2 falchion g - a +2 dagger of venom j - a +0 spear k - a +0 hand axe o - the +5 scimitar "Zuat" (weapon) {spect, rElec rF- Str+3 Dex+2} (You found it on level 3 of the Dungeon) Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. s - a +0 antimagic trident Missiles l - 21 boomerangs (quivered) u - 73 stones Armour c - the cursed +0 pair of gloves "Sibylline Fetters" (melded) {Melee, Self} It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Introspection: Fighting and Spellcasting. e - a +0 robe n - a +0 ring mail r - the cursed +0 helmet "I Knew You'd Do That" (melded) {Self, Sorc} (You found it on level 4 of the Dungeon) It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Sorcery: Conjurations and Alchemy. t - the cursed +0 chain mail "Malaise of Ashenzari" (melded) {Comp, Self} (You took it off an orc on level 4 of the Dungeon) It has a curse which improves the following skills: Companions: Summonings and Necromancy. Introspection: Fighting and Spellcasting. z - a +2 pair of gloves F - the cursed +0 pair of boots "Restrained Together" (melded) {Fort, Self} (You found it on level 6 of the Dungeon) It has a curse which improves the following skills: Fortitude: Armour and Shields. Introspection: Fighting and Spellcasting. J - a +2 hat of see invisible Jewellery f - a ring of protection from cold i - the cursed ring of Ouranomancy (right branch) {EV+5, Comp, Self} (You found it on level 5 of the Dungeon) [ring of evasion] EV+5: It affects your evasion (+5). It has a curse which improves the following skills: Companions: Summonings and Necromancy. Introspection: Fighting and Spellcasting. w - a ring of poison resistance y - an amulet of faith B - the cursed ring of Ashenzari's Affliction (left branch) {Fly, Cun, Elem} (You found it on level 6 of the Dungeon) [ring of flight] Fly: It grants you flight. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. E - an amulet of magic regeneration G - an amulet of reflection I - a +6 ring of dexterity Talismans b - a beast talisman q - a flux talisman Wands m - a wand of paralysis (5) C - a wand of roots (3) D - a wand of flame (16) Scrolls d - 3 scrolls of identify h - 3 scrolls of fog A - a scroll of silence K - a scroll of blinking Potions p - a potion of degeneration v - a potion of resistance x - 2 potions of invisibility H - a potion of magic Skills: + Level 8.2(10.1) Fighting + Level 6.7 Short Blades + Level 9.5 Long Blades + Level 6.7 Axes + Level 6.7 Maces & Flails + Level 6.7 Polearms + Level 6.7 Staves + Level 6.7 Ranged Weapons + Level 6.7 Throwing + Level 6.7 Armour + Level 6.7(8.6) Dodging + Level 8.0(9.9) Stealth + Level 6.7 Shields + Level 6.7 Unarmed Combat + Level 6.7(8.6) Spellcasting + Level 5.5 Conjurations + Level 5.5 Hexes + Level 5.5(7.3) Summonings + Level 5.5(7.3) Necromancy + Level 5.5 Translocations + Level 5.5(7.3) Fire Magic + Level 5.5(7.3) Ice Magic + Level 5.5(7.3) Air Magic + Level 5.5(7.3) Earth Magic + Level 5.5 Alchemy + Level 7.3 Invocations + Level 6.7 Evocations + Level 9.1 Shapeshifting You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 38% 2d10 1% 1 b - Jinxbite Hex 30% N/A 2% 2 c - Ensorcelled Hibernat Hex/Ice 34% N/A 1% 2 d - Fugue of the Fallen Necr 19% N/A 2% 3 e - Sublimation of Blood Necr 19% N/A 1% 2 f - Stone Arrow Conj/Erth 34% 3d9 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 19% N/A 2% 3 Swiftness Air 19% N/A 2% 3 Anguish Hex/Necr 8% N/A 11% 4 Curse of Agony Necr 19% N/A 22% 5 Yara's Violent Unravell Hex/Alch 7% 3d5 41% 5 Enfeeble Hex 7% N/A 100% 7 Rimeblight Ice/Necr 9% 2d5 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:4 Lair (3/5) D:8 Swamp: Lair:2-3 Shoals: Lair:2-3 Snake: Lair:2-3 Spider: Lair:2-3 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 * Annotations: D:6 exclusion: oklob plant D:7 2 runed translucent doors, 4damian4's ghost, novice DsCK Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. ((You have very sharp teeth.)) Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. You are weak. (Str -2) Message History The death yak is heavily wounded. Your +5 scimitar "Zuat" {spect, rElec rF- Str+3 Dex+2} hits the death yak! The death yak gores you. You hit the death yak. The death yak is heavily wounded. Your +5 scimitar "Zuat" {spect, rElec rF- Str+3 Dex+2} hits the death yak. The death yak gores you! You hit the death yak but do no damage. The death yak is heavily wounded. Your +5 scimitar "Zuat" {spect, rElec rF- Str+3 Dex+2} hits the death yak! The death yak gores you! You hit the death yak but do no damage. You bite the death yak, but do no damage. The death yak is severely wounded. Your +5 scimitar "Zuat" {spect, rElec rF- Str+3 Dex+2} hits the death yak. The death yak closely misses you. The death yak completely misses you. The death yak barely misses you. The death yak gores you. You hit the death yak. The death yak is almost dead. Your +5 scimitar "Zuat" {spect, rElec rF- Str+3 Dex+2} barely misses the death yak. The death yak barely misses you. The death yak gores you!! * * * LOW HITPOINT WARNING * * * You turn into a tree. The cursed +0 helmet "I Knew You'd Do That" {Self, Sorc} melds into your body. The cursed +0 pair of gloves "Sibylline Fetters" {Melee, Self} melds into your body. The cursed +0 pair of boots "Restrained Together" {Fort, Self} melds into your body. The cursed +0 chain mail "Malaise of Ashenzari" {Comp, Self} melds into your body. Your roots penetrate the ground. Your +5 scimitar "Zuat" {spect, rElec rF- Str+3 Dex+2} disappears. The death yak gores you but does no damage. The death yak gores you! * * * LOW HITPOINT WARNING * * * You barely miss the death yak. The death yak is almost dead. Your +5 scimitar "Zuat" {spect, rElec rF- Str+3 Dex+2} hits the death yak but does no damage. The death yak gores you but does no damage. The death yak gores you! * * * LOW HITPOINT WARNING * * * The death yak gores you! You die... ,,,*,,,...,,,,,,,,, ,,*#,**...*******,, ,**#.**#..* *,,, ,* #.#*#.#*#####**, ,* #.P##.##...P**,, ,* #...#......,.#*, ,*##.#...$#.##.##., ,*#.....