imploader Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -13, D:1) a quill talisman (6, 6, D:1) a +0 mace (24, -28, D:1) a +0 club (25, 19, D:1) a +0 club a goblin skeleton (26, -31, D:1) a +0 ring mail (27, -19, D:1) a quokka skeleton (28, 13, D:1) a +0 plate armour (29, -22, D:1) a +0 dagger a goblin skeleton (29, -21, D:1) a +0 short sword (30, 9, D:1) a ball python skeleton (32, -22, D:1) a +0 club (35, -1, D:1) a +0 sling (40, -3, D:1) a +0 club 5 stones a kobold skeleton (42, -17, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (42, 1, D:1) a rat skeleton (53, -9, D:1) a +0 short sword a kobold corpse (skeletalised by now) (53, 18, D:1) a +0 dagger (59, -1, D:1) a +0 short sword a stone Level 2 of the Dungeon (8, 3, D:2) a +0 robe (16, 0, D:2) a +0 quarterstaff (18, 24, D:2) a +0 ring mail (19, -7, D:2) a +0 chain mail (21, -12, D:2) a +0 club (22, -8, D:2) a rat skeleton (25, 26, D:2) a bat corpse (skeletalised by now) (30, 33, D:2) a frilled lizard corpse (skeletalised by now) (45, -2, D:2) an adder corpse (skeletalised by now) (45, -1, D:2) a rat corpse (skeletalised by now) (45, 11, D:2) a bat corpse (skeletalised by now) (53, 14, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +5 helmet of Untold Secrets {Light, rElec Will+} (5410 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. the scarf of the Four Nightcaps {Repulsion, rC+ Will+ Dex+2} (3380 gold) rC+: It protects you from cold. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). the +1 leather armour of the Ecumenical Temple {rElec rN+++ MP-9 Int+4} (3150 gold) rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. MP-9: It affects your magic capacity (-9). Int+4: It affects your intelligence (+4). It cannot be enchanted further. the amulet "Jufus" {Dissipate Slay+3 Stlth+} (5240 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. the orb of the Beginning {Glass, Ice} (3660 gold) Ice: It increases the power of your Ice spells. the +4 hand axe "Koma Yna" {heavy, Fly Int+2} (3870 gold) Fly: It grants you flight. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +5 ring mail of Slovenliness {Fly rN+} (4230 gold) Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. the +5 mace "Beoseeve" {antimagic, +Blink rCorr} (5360 gold) +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +0 ring mail of Yesterday {+Blink rF+ Str+3 Dex-4} (2290 gold) +Blink: It lets you blink. rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. a +0 heavy scimitar (1280 gold) the storm talisman "Epsefedgh" {Harm rC- Will++ rCorr} (13330 gold) [storm talisman] Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. the earth staff "Ziep" {rElec rN+ Fire Earth} (4880 gold) [staff of earth] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. the ring "Qiarocw" {rPois AC+4} (4720 gold) [ring of protection] rPois: It protects you from poison. AC+4: It affects your AC (+4). the cold staff "Suow" {^Fragile rC+ rCorr Str+8 Ice} (4880 gold) [staff of cold] ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+8: It affects your strength (+8). Ice: It increases the power of your Ice spells. the blade talisman of Abstinence {+Inv rC++ Int-2} (13040 gold) [blade talisman] +Inv: It lets you turn invisible. rC++: It greatly protects you from cold. Int-2: It affects your intelligence (-2). the +9 mace "Noeng" {antimagic, rF++ Int+4} (8690 gold) rF++: It greatly protects you from fire. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the orb of the Hanged Man {Attunement, Str-2 Necro Tloc} (3800 gold) Str-2: It affects your strength (-2). Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. the amulet "Inusaa" {Acrobat +Blink rPois Str+3} (5450 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. +Blink: It lets you blink. rPois: It protects you from poison. Str+3: It affects your strength (+3). the death talisman of Dusiffua {rF- Int+3 SInv} (10000 gold) [talisman of death] rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. the air staff "Igeishriu" {rElec Dex+2 Air} (3620 gold) [staff of air] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Air: It increases the power of your Air spells. (0, 0, D:3) a +0 club (5, -16, D:3) a +0 club a goblin skeleton (5, -8, D:3) a +0 mace a +0 club a +0 leather armour an orc corpse (skeletalised by now) (6, -19, D:3) a +0 quarterstaff (7, -9, D:3) a +0 dagger a +0 leather armour (11, 0, D:3) a +0 trident (22, 14, D:3) a frilled lizard skeleton (22, 15, D:3) a +0 club (23, 17, D:3) a bat corpse (skeletalised by now) (55, 1, D:3) a +0 robe (56, -9, D:3) a +0 club a +3 sling a goblin corpse (skeletalised by now) (56, -8, D:3) a +0 club a +0 leather armour a rat corpse (skeletalised by now) an orc corpse (skeletalised by now) (56, -7, D:3) a +0 dagger a +0 robe a +0 trident a +0 leather armour an orc corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) 14 gold pieces (8, 1, D:4) a +0 robe (14, 14, D:4) an adder corpse