innikomoru Level 1 of the Dungeon (0, 0, D:1) a +0 whip (3, -6, D:1) a frilled lizard corpse (skeletalised by now) (6, -5, D:1) a ball python corpse (skeletalised by now) (15, -35, D:1) a bat skeleton (15, -2, D:1) a quill talisman (18, -41, D:1) a rat skeleton a quokka skeleton (29, -24, D:1) a +0 dagger (31, -23, D:1) a bat skeleton (31, -20, D:1) a bat skeleton (31, -7, D:1) a +0 dagger 4 stones a +0 club (48, -36, D:1) 5 poisoned darts (48, -6, D:1) a rat corpse (skeletalised by now) (52, -18, D:1) a hobgoblin skeleton (52, -16, D:1) 5 stones a +0 short sword (52, -5, D:1) a +0 club (53, -15, D:1) a rat skeleton (54, -38, D:1) a +0 short sword (56, -24, D:1) a quokka skeleton (59, -41, D:1) a quokka corpse Level 2 of the Dungeon (2, 6, D:2) a +0 club (3, 2, D:2) a +0 broad axe (4, -3, D:2) a bat corpse (skeletalised by now) (6, -4, D:2) a +0 whip a kobold corpse (skeletalised by now) (10, -2, D:2) a +0 leather armour (13, 14, D:2) a potion of enlightenment (16, 21, D:2) the +6 dagger "Tirujuusk" {protect, Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (22, 15, D:2) a +0 whip 3 stones (27, -3, D:2) a rimehorn talisman (30, -3, D:2) an adder corpse (33, -1, D:2) a staff of conjuration (34, -4, D:2) a +0 dagger