ion Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -23, D:1) a hobgoblin skeleton (3, -37, D:1) a ball python corpse (skeletalised by now) (3, -25, D:1) a hobgoblin skeleton (4, -33, D:1) a rat skeleton (11, 9, D:1) a +0 chain mail (12, -25, D:1) a +0 club (12, -24, D:1) a +0 whip a stone (12, -5, D:1) a +0 sling (19, -21, D:1) a +0 ring mail (19, -9, D:1) a +0 dagger (22, 6, D:1) a +0 dagger (22, 16, D:1) a +0 robe (23, -18, D:1) a +0 whip (23, 7, D:1) a +0 chain mail (24, 0, D:1) a +0 short sword a kobold skeleton (24, 16, D:1) a +0 plate armour (24, 22, D:1) a quokka corpse (skeletalised by now) (26, -39, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (30, 8, D:1) a +0 club (32, 6, D:1) a bat corpse (skeletalised by now) (35, 5, D:1) a +0 robe (38, -6, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (3, 6, D:2) the +6 quarterstaff "Gext" {holy, rC+ Int+4 Dex-5} rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (12, 0, D:2) a +0 spear (12, 4, D:2) a +0 club