Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 2654368915404333210 0 iortt the Changeling (level 1, 19/19 HPs) Began as a Coglin Wanderer on Jan 13, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:33 (5 turns). iortt the Changeling (Coglin Wanderer) Turns: 5, Time: 00:00:33 Health: 19/19 AC: 20 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 2 Int: 10 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/2 levels left rFire . . . a - +0 dagger {Shu} rCold . . . f - +0 dagger {Gyeongja} rNeg . . . d - melded +0 leather armour rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr . b - melded +0 pair of gloves SInv . (boots unavailable) Will ..... (no gizmo) Stlth + HPRegen 0.23/turn MPRegen 0.08/turn %: no passive effects @: tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, off-hand wielding, slow wielding, (warmup strikes), no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) {Shu} f - a +0 dagger (offhand) {Gyeongja} Armour b - a +0 pair of gloves (melded) d - a +0 leather armour (melded) Magical Staves g - a staff of conjuration Talismans e - a medusa talisman Skills: + Level 2.6 Dodging + Level 1.0 Spellcasting + Level 1.7 Fire Magic + Level 3.6 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 8% 2x1d4 24% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Hex/Fire 4% N/A 58% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. (Your first few attacks do less damage.) You cannot equip rings or amulets. Message History Welcome, iortt the Coglin Wanderer. Are you destined to find the sublime Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a sling and a short smoking staff. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger {Shu}, a +0 pair of gloves, a potion of lignification, a +0 leather armour, a medusa talisman, a +0 dagger {Gyeongja}; and the following spell memorised: Foxfire; and the following spells available to memorise: Dazzling Flash. Okay, then. You see here a staff of conjuration. g - a staff of conjuration You turn into a tree. Your +0 pair of gloves and +0 leather armour meld into your body. Your roots penetrate the ground. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### ##)## ##..<# #♣..## #........# ########.# .# # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | iortt the Coglin Wanderer began the quest for the Orb. 0 | D:1 | iortt set off with the following items: a +0 dagger {Shu}, | a +0 pair of gloves, a potion of lignification, a +0 | leather armour, a medusa talisman, a +0 dagger {Gyeongja}; | and the following spell memorised: Foxfire; and the | following spells available to memorise: Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 5 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_basic Action || total ---------------------------++------- Use: Potion || 1