Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 15698829512292868350 0 iortt the Ducker (level 1, -2/13 HPs) Began as a Coglin Wanderer on Jan 13, 2026. Shot themself with a puff of flame (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:50 (1 turns). iortt the Ducker (Coglin Wanderer) Turns: 1, Time: 00:00:50 Health: -2/13 AC: 5 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/2 levels left rFire . . . a - +0 dagger {Ankhesenamen} rCold . . . e - +0 dagger {Yongsun} rNeg . . . d - +2 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) {Ankhesenamen} e - a +0 dagger (offhand) {Yongsun} Armour d - a +2 leather armour (worn) Wands b - a wand of flame (3) Potions c - a potion of attraction Skills: + Level 1.0 Armour + Level 4.5 Dodging + Level 1.0 Spellcasting + Level 1.0 Ice Magic + Level 2.6 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 12% 1d3 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 1% N/A 69% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, iortt the Coglin Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a short sword. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger {Ankhesenamen}, a wand of flame (4), a potion of attraction, a +2 leather armour, a +0 dagger {Yongsun}; and the following spell memorised: Freeze; and the following spells available to memorise: Summon Ice Beast. Okay, then. Casting: Freeze (safe; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Aiming: Throw Flame Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The puff of flame hits you! Ouch! That really hurt! Aiming: Throw Flame Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The puff of flame hits you! Ouch! That really hurt! You die... ## # ## #P♣ ... ♣.#P♣..~~~ ♣@.)..ß~# ♣.#P♣..~~~ ## #P♣ ... ## # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | iortt the Coglin Wanderer began the quest for the Orb. 0 | D:1 | iortt set off with the following items: a +0 dagger | {Ankhesenamen}, a wand of flame (4), a potion of | attraction, a +2 leather armour, a +0 dagger {Yongsun}; and | the following spell memorised: Freeze; and the following | spells available to memorise: Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:1 | Shot themself with a puff of flame Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_rooms Action || total ---------------------------++------- Evoke: Wand || 1 Armour: Leather armour || 2