Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 1745134110870619602 0 iortt the Chiller (level 1, 13/13 HPs) Began as a Coglin Wanderer on Jan 13, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:32 (2 turns). iortt the Chiller (Coglin Wanderer) Turns: 2, Time: 00:00:33 Health: 13/13 AC: 5 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 9 Int: 12 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . b - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour b - a +0 ring mail (worn) Skills: + Level 2.6 Armour + Level 1.0 Unarmed Combat + Level 1.7 Spellcasting + Level 3.6 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 36% 1d5 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 18% 1d3 38% 3 Summon Ice Beast Ice/Summ 5% N/A 65% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, iortt the Coglin Wanderer. Will you be the one to retrieve the glorious Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: 2 scrolls of teleportation, a +0 ring mail; and the following spell memorised: Freeze; and the following spells available to memorise: Frozen Ramparts, Summon Ice Beast. Okay, then. Casting: Freeze (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Freeze (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. No target in view! Okay, then. You are already empty-handed. Unknown command. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. As you read the scroll of teleportation, it crumbles to dust. You feel strangely stable. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ♣♣♣♣♣ ♣♣∩∩∩♣♣ ∩...∩ ... ♣.♣ ♣@♣ ♣.♣ ... ∩...∩ ♣♣∩∩∩♣♣ ♣♣♣♣♣ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | iortt the Coglin Wanderer began the quest for the Orb. 0 | D:1 | iortt set off with the following items: 2 scrolls of | teleportation, a +0 ring mail; and the following spell | memorised: Freeze; and the following spells available to | memorise: Frozen Ramparts, Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_rooms, minivault_25 Action || total ---------------------------++------- Use: Scroll || 2