Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 663149507993651248 8 iortt the Charlatan (level 2, 31/31 HPs) Began as a Coglin Wanderer on Jan 13, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:04:42 (2621 turns). iortt the Charlatan (Coglin Wanderer) Turns: 2621, Time: 00:04:42 Health: 31/31 AC: 21 Str: 9 XL: 2 Next: 8% Magic: 3/3 EV: 2 Int: 16 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/3 levels left rFire . . . a - +0 dagger {Paramjit} rCold . . . f - +0 dagger {Bianca} rNeg . . . d - melded +0 robe rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . b - melded +0 pair of boots Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.08/turn %: no passive effects @: tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, off-hand wielding, slow wielding, (warmup strikes), no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) {Paramjit} f - a +0 dagger (offhand) {Bianca} Armour b - a +0 pair of boots (melded) d - a +0 robe (melded) Potions c - a potion of might Skills: + Level 1.0 Fighting + Level 0.3 Dodging + Level 1.5 Stealth + Level 0.4 Unarmed Combat + Level 1.0 Spellcasting + Level 1.2 Forgecraft + Level 6.9 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 16% 1d4 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 4% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. (Your first few attacks do less damage.) You cannot equip rings or amulets. Message History You start waiting. Done waiting. Aiming: Polymorph Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Nothing appears to happen. Aiming: Polymorph Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You turn into a sentient fungus. Your +0 pair of boots, +0 robe, +0 dagger {Paramjit} and +0 dagger {Bianca} meld into your body. You start waiting. Your transformation is almost over. You stop sporulating. Your +0 pair of boots, +0 robe, +0 dagger {Paramjit} and +0 dagger {Bianca} unmeld from your body. You start waiting. You start waiting. Done waiting. Aiming: Polymorph Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You turn into a tree. Your +0 pair of boots and +0 robe meld into your body. Your roots penetrate the ground. You start resting. Your transformation is almost over. You feel less wooden. Your +0 pair of boots and +0 robe unmeld from your body. You start waiting. You start waiting. You start waiting. You start waiting. Done waiting. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line Okay, then. Aiming: Polymorph Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You turn into a tree. Your +0 pair of boots and +0 robe meld into your body. Your roots penetrate the ground. The now-empty wand crumbles to dust. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###)### #.......#####...)~ #.# ######÷## #.....~~ #.# ##†..###.##.#P♣ #.# ##.....##.##.### #.# #............# #.#########.....##.#### #.......# ##...###.# #######.#####.## #.. #.♣.....# #### ######### There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 2 giant cockroaches (D:1) A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | iortt the Coglin Wanderer began the quest for the Orb. 0 | D:1 | iortt set off with the following items: a +0 dagger | {Paramjit}, a +0 pair of boots, a potion of might, a +0 | robe, a wand of polymorph (19), a +0 dagger {Bianca}; and | the following spell memorised: Kinetic Grapnel; and the | following spells available to memorise: Launch Clockwork | Bee. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 331 | D:1 | Reached XP level 2. HP: 18/21 MP: 3/3 2621 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_loops_cross, ebering_ecumenical_altar_webs Action || total ---------------------------++------- Melee: Unarmed || 37 Evoke: Wand || 19 Armour: Skin || 10 Dodge: Dodged || 40