Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 8138398801317191855 0 iortt the Chucker (level 1, 13/13 HPs) Began as a Coglin Wanderer on Jan 13, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:30 (3 turns). iortt the Chucker (Coglin Wanderer) Turns: 3, Time: 00:00:30 Health: 13/13 AC: 4 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . a - +0 club {Pete} rCold . . . g - +0 dagger {Svenja} rNeg . . . e - +0 leather armour rPois . (no helmet) rElec . c - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) {Pete} g - a +0 dagger (offhand) {Svenja} Missiles b - 3 javelins (quivered) f - 4 curare-tipped darts Armour c - a +0 cloak (worn) e - a +0 leather armour (worn) Potions d - a potion of brilliance Skills: + Level 4.5 Throwing + Level 1.0 Dodging + Level 1.0 Stealth + Level 1.0 Spellcasting + Level 2.0 Summonings You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 16% N/A 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 4% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, iortt the Coglin Wanderer. Are you destined to find the magnificent Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a helmet and 14 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club {Pete}, 3 javelins, a +0 cloak, a potion of brilliance, a +0 leather armour, 4 curare-tipped darts, a +0 dagger {Svenja}; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Call Canine Familiar. Okay, then. Okay, then. You see here a +0 helmet. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###.##..#..#. .......#.#..#### ......#...#..... .#####.....##### ..#........$..#. #..#.........#.. #..#....<....#.. ..#...........#. .#####.@...##### ......#...#..... ..###..#.#..#### # ##..#..## ......# #...#..# #.#.#.## #.#.... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | iortt the Coglin Wanderer began the quest for the Orb. 0 | D:1 | iortt set off with the following items: a +0 club {Pete}, 3 | javelins, a +0 cloak, a potion of brilliance, a +0 leather | armour, 4 curare-tipped darts, a +0 dagger {Svenja}; and | the following spell memorised: Summon Small Mammal; and the | following spells available to memorise: Call Canine | Familiar. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 3 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_basic