Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 225057661285619109 0 iortt the Grave Robber (level 1, 19/19 HPs) Began as a Coglin Wanderer on Jan 14, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:26 (1 turns). iortt the Grave Robber (Coglin Wanderer) Turns: 1, Time: 00:00:27 Health: 19/19 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 3/3 EV: 9 Int: 11 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/3 levels left rFire . . . a - +0 club {Navbir} rCold . . . e - +0 dagger {Busisiwe} rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth HPRegen 0.23/turn MPRegen 0.08/turn %: no passive effects @: berserking, very quick A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) {Navbir} e - a +0 dagger (offhand) {Busisiwe} Armour c - a +0 leather armour (worn) Wands d - a wand of polymorph (6) (quivered) Skills: + Level 1.0 Stealth + Level 1.7 Spellcasting + Level 3.0 Necromancy + Level 1.7 Ice Magic + Level 2.6 Evocations You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 19% 1 Kiss of Death Conj/Necr 16% 2d6 21% 1 Vampiric Draining Necr 7% 2d6 32% 3 Frozen Ramparts Ice 8% 1d2 50% 3 Hailstorm Conj/Ice 2% 3d5 63% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, iortt the Coglin Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club {Navbir}, a potion of berserk rage, a +0 leather armour, a wand of polymorph (6), a +0 dagger {Busisiwe}; and the following spells available to memorise: Freeze, Kiss of Death, Vampiric Draining, Frozen Ramparts, Hailstorm. Okay, then. You don't know any spells. Okay, then. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..# ... .~♣♣ ♣♣~. ~♣≈♣≈♣~ ♣♣~~~~~♣ ♣≈~~~~~♣♣ ♣♣~~~~~≈♣ ♣≈~~~~~♣ ♣~~@~~♣ ♣~~~~~♣ ♣≈~~~~~♣ ♣♣~~~~~♣ ♣~~~~~≈ ~≈♣≈≈♣~~ .~♣♣♣♣♣~.. ### #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | iortt the Coglin Wanderer began the quest for the Orb. 0 | D:1 | iortt set off with the following items: a +0 club {Navbir}, | a potion of berserk rage, a +0 leather armour, a wand of | polymorph (6), a +0 dagger {Busisiwe}; and the following | spells available to memorise: Freeze, Kiss of Death, | Vampiric Draining, Frozen Ramparts, Hailstorm. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_loops_cross, wad_floor_pattern_1, dk_noncrumbling_3, grunt_decor_fettered, chequers_serial_rivers_room_b, minmay_misc_feat_nine_boxes Action || total ---------------------------++------- Use: Potion || 1