Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 16927571880769390005 0 iortt the Chucker (level 1, 13/13 HPs) Began as a Coglin Wanderer on Jan 14, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:13 (0 turns). iortt the Chucker (Coglin Wanderer) Turns: 0, Time: 00:00:13 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 14 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/3 levels left rFire . . . a - +0 club {Dusana} rCold . . . e - +0 dagger {Latda} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) {Dusana} e - a +0 dagger (offhand) {Latda} Missiles d - 8 poisoned darts (quivered) Armour c - a +0 robe (worn) Scrolls b - a scroll of teleportation Skills: + Level 2.6 Throwing + Level 1.0 Stealth + Level 1.7 Spellcasting + Level 1.0 Summonings + Level 2.4 Forgecraft + Level 1.3 Evocations You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 32% 1d5 9% 1 Summon Small Mammal Summ 16% N/A 16% 1 Launch Clockwork Bee Frge 8% N/A 26% 3 Call Canine Familiar Summ 4% N/A 43% 3 Forge Lightning Spire Air/Frge 4% 3d4 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, iortt the Coglin Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club {Dusana}, a scroll of teleportation, a +0 robe, 8 poisoned darts, a +0 dagger {Latda}; and the following spells available to memorise: Kinetic Grapnel, Summon Small Mammal, Launch Clockwork Bee, Call Canine Familiar, Forge Lightning Spire. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### ... ♣.♣ ♣⌠♣ ..♣♣♣♣♣.♣♣♣♣♣.. .....⌠.@.⌠..... ..♣♣♣♣♣.♣♣♣♣♣.. ♣⌠♣ ♣.♣ ... ... ... ..... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | iortt the Coglin Wanderer began the quest for the Orb. 0 | D:1 | iortt set off with the following items: a +0 club {Dusana}, | a scroll of teleportation, a +0 robe, 8 poisoned darts, a | +0 dagger {Latda}; and the following spells available to | memorise: Kinetic Grapnel, Summon Small Mammal, Launch | Clockwork Bee, Call Canine Familiar, Forge Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_basic, minmay_small_reverse_x