Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 6989906812672993051 0 iortt the Charlatan (level 1, 15/15 HPs) Began as a Coglin Wanderer on Jan 14, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:08 (0 turns). iortt the Charlatan (Coglin Wanderer) Turns: 0, Time: 00:01:09 Health: 15/15 AC: 8 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 7 Int: 10 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . a - +0 club {Æðelind} rCold . . . e - +0 dagger {Luis} rNeg . . . d - +2 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) {Æðelind} e - a +0 dagger (offhand) {Luis} Armour d - a +2 scale mail (worn) Scrolls b - a scroll of teleportation Potions c - a potion of lignification Skills: + Level 1.0 Fighting + Level 1.0 Throwing + Level 2.6 Armour + Level 1.0 Stealth + Level 1.0 Spellcasting + Level 1.0 Air Magic + Level 2.6 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 4% 1d3 77% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 1% N/A 99% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, iortt the Coglin Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found 7 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club {Æðelind}, a scroll of teleportation, a potion of lignification, a +2 scale mail, a +0 dagger {Luis}; and the following spell memorised: Shock; and the following spells available to memorise: Mephitic Cloud. Okay, then. Okay, then. Casting: Shock (safe; 77% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ## ### #..##.## #......## #....@..# ##.#......$.. ####...... ##.... ... #. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | iortt the Coglin Wanderer began the quest for the Orb. 0 | D:1 | iortt set off with the following items: a +0 club | {Æðelind}, a scroll of teleportation, a potion of | lignification, a +2 scale mail, a +0 dagger {Luis}; and the | following spell memorised: Shock; and the following spells | available to memorise: Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_basic, serial_shops, nicolae_shop's_first_dollar, basic_ecumenical_altar, minmay_distorted