Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 12680311848785599678 0 iortt the Tinkerer (level 1, 13/13 HPs) Began as a Coglin Wanderer on Jan 14, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:52 (0 turns). iortt the Tinkerer (Coglin Wanderer) Turns: 0, Time: 00:00:53 Health: 13/13 AC: 6 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 7 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . a - +0 dagger {Malena} rCold . . . d - +0 dagger {Navbir} rNeg . . . c - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) {Malena} d - a +0 dagger (offhand) {Navbir} Armour c - a +0 scale mail (worn) Scrolls b - a scroll of teleportation Skills: + Level 2.6 Armour + Level 1.0 Spellcasting + Level 2.0 Summonings + Level 3.6 Forgecraft + Level 1.0 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 40% 1d5 41% 1 Summon Small Mammal Summ 24% N/A 65% 1 Launch Clockwork Bee Frge 10% N/A 80% 3 Eringya's Surprising Cr Summ 6% N/A 100% 4 Martyr's Knell Necr/Summ 3% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, iortt the Coglin Wanderer. The heart of this dungeon contains the terrific artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a ring mail. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger {Malena}, a scroll of teleportation, a +0 scale mail, a +0 dagger {Navbir}; and the following spells available to memorise: Kinetic Grapnel, Summon Small Mammal, Launch Clockwork Bee, Eringya's Surprising Crocodile, Martyr's Knell. Okay, then. Okay, then. Unknown command. Okay, then. You don't know any spells. Okay, then. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #.# #.# ##.## ##...## ##[.P..## ####.......#### .....P.@.P..... ####.......#### ##..P..## ##...## ##.## #.# #.# #.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | iortt the Coglin Wanderer began the quest for the Orb. 0 | D:1 | iortt set off with the following items: a +0 dagger | {Malena}, a scroll of teleportation, a +0 scale mail, a +0 | dagger {Navbir}; and the following spells available to | memorise: Kinetic Grapnel, Summon Small Mammal, Launch | Clockwork Bee, Eringya's Surprising Crocodile, Martyr's | Knell. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_loops_corners