Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 2489438948591102262 0 iortt the Charlatan (level 1, 13/13 HPs) Began as a Coglin Wanderer on Jan 15, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (0 turns). iortt the Charlatan (Coglin Wanderer) Turns: 0, Time: 00:00:10 Health: 13/13 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . a - +0 mace {Consuela} rCold . . . e - +0 dagger {Araceli} rNeg . . . d - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) {Consuela} e - a +0 dagger (offhand) {Araceli} Armour d - a +0 leather armour (worn) Wands b - a wand of polymorph (7) Potions c - a potion of heal wounds Skills: + Level 1.0 Maces & Flails + Level 1.7 Dodging + Level 1.0 Spellcasting + Level 3.0 Translocations + Level 4.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 12% N/A 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 12% N/A 19% 2 Vhi's Electric Charge Tloc/Air 6% N/A 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, iortt the Coglin Wanderer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found an inky potion and a leather armour. Found a staircase leading out of the dungeon. You begin with the following items: a +0 mace {Consuela}, a wand of polymorph (7), a potion of heal wounds, a +0 leather armour, a +0 dagger {Araceli}; and the following spell memorised: Apportation; and the following spells available to memorise: Blink, Vhi's Electric Charge. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ############### #≈.......[...~# #.............# #.............# #.............# ......~≈~...... .....~...~..... !....~.@.~..... .....~...~..... ......≈~≈...... #.............# #.............# #.............# #≈...........≈# ############### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | iortt the Coglin Wanderer began the quest for the Orb. 0 | D:1 | iortt set off with the following items: a +0 mace | {Consuela}, a wand of polymorph (7), a potion of heal | wounds, a +0 leather armour, a +0 dagger {Araceli}; and the | following spell memorised: Apportation; and the following | spells available to memorise: Blink, Vhi's Electric Charge. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_basic