Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 14456150933113962465 26 isengrimus the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on Nov 20, 2024. Slain by a gnoll ... wielding a +0 spear (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:13 (765 turns). isengrimus the Magician (Djinni Conjurer) Turns: 765, Time: 00:01:14 Health: -2/25 AC: 2 Str: 6 XL: 3 Next: 22% Gold: 37 EV: 5 Int: 21 God: SH: 0 Dex: 11 rFire + + . d - +0 short sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-3 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level f - Fulminant Prism Conj/Alch 11% 3d9 21% 4 m - Magic Dart Conj 88% 1d7 1% 1 s - Searing Ray Conj 44% 2d6 3% 2 z - Sting Conj/Alch 88% 1d8 1% 1 X - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 Your spell library was empty. Inventory: Hand Weapons d - a +0 short sword (weapon) Missiles c - 3 poisoned darts Armour a - a +0 robe (worn) Scrolls b - a scroll of teleportation {unknown} e - a scroll of vulnerability {unknown} Potions f - a potion of haste {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: ##.# ###gg..## #@gg..... ###...### ..# ... #.. . You could see 4 gnolls. Message History The quokka is almost dead. The quokka closely misses you. The gnoll completely misses you. The magic dart hits the quokka. You kill the quokka! The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! The magic dart hits the gnoll but does no damage. You hear a shout! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * A gnoll comes into view. It is wielding a +0 spear. You struggle against the net. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You can't go down here! You struggle against the net. A gnoll comes into view. It is wielding a +0 flail. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. You struggle against the net. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. You die... Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 46 Armour: Robe || 7 Dodge: Dodged || 5 Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic D:2: layout_basic, chequers_serial_rivers_large_b, minmay_pentomino_p2 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | isengrimus the Djinni Conjurer began the quest for the Orb. 0 | D:1 | isengrimus set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D:1 | Noticed a felid 2 | D:1 | Noticed a vampire 4 | D:1 | Noticed a djinni 4 | D:1 | Noticed a dwarf 6 | D:1 | Noticed an octopode 6 | D:1 | Noticed a draconian 8 | D:1 | Noticed a merfolk 8 | D:1 | Noticed a spriggan 10 | D:1 | Noticed a vine stalker 10 | D:1 | Noticed a demigod 12 | D:1 | Noticed a demonspawn 12 | D:1 | Noticed a formicid 14 | D:1 | Noticed a minotaur 16 | D:1 | Noticed a human 18 | D:1 | Noticed an elf 18 | D:1 | Noticed an armataur 20 | D:1 | Noticed a troll 22 | D:1 | Noticed a ghoul 22 | D:1 | Noticed a tengu 24 | D:1 | Noticed an oni 24 | D:1 | Noticed a barachi 26 | D:1 | Noticed a gargoyle 28 | D:1 | Noticed a naga 87 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 174 | D:1 | Reached skill level 4 in Spellcasting 174 | D:1 | Reached skill level 4 in Conjurations 174 | D:1 | Reached skill level 4 in Hexes 174 | D:1 | Reached skill level 4 in Summonings 174 | D:1 | Reached skill level 4 in Necromancy 174 | D:1 | Reached skill level 4 in Translocations 174 | D:1 | Reached skill level 4 in Fire Magic 174 | D:1 | Reached skill level 4 in Ice Magic 174 | D:1 | Reached skill level 4 in Air Magic 174 | D:1 | Reached skill level 4 in Earth Magic 174 | D:1 | Reached skill level 4 in Alchemy 564 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 564 | D:1 | Learned a level 1 spell: Sting 765 | D:2 | HP: 2/25 [gnoll/+0 spear (3)] 765 | D:2 | Slain by a gnoll Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) A goblin (D:1) 4 hobgoblins (D:1) 3 jackals (D:1) 2 kobolds (D:1) 2 quokkas A ball python (D:1) A bat (D:1) 19 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 764 | 736 | 28 | 0 | 648 | 2 | 382.0 | Dungeon | 764 | 736 | 28 | 0 | 648 | 2 | 382.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 757 daAuts D:2: 6 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 38 | 0 | 0.0 | 19 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 36 | 0 | 0.0 | 18 | 0 | 0.0 D:2 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------