Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 14780924480707918447 720 isengrimus the Magician (level 8, 0/58 HPs) Began as a Djinni Conjurer on Nov 20, 2024. Slain by an iron imp (5 damage) ... summoned by Eustachio ... on level 6 of the Dungeon. The game lasted 00:08:47 (4319 turns). isengrimus the Magician (Djinni Conjurer) Turns: 4319, Time: 00:08:47 Health: 0/58 AC: 2 Str: 6 XL: 8 Next: 2% Gold: 200 EV: 17 Int: 21 God: SH: 0 Dex: 13 rFire + + . g - +0 short sword (spect) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... l - amulet of regeneration Stlth ++ E - +5 ring of evasion HPRegen 1.09/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 200 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: * Level 4.0 Fighting - Level 1.2 Armour + Level 3.7 Dodging + Level 2.6 Stealth * Level 5.6 Spellcasting * Level 5.6 Conjurations * Level 5.6 Hexes * Level 5.6 Summonings * Level 5.6 Necromancy * Level 5.6 Translocations * Level 5.6 Fire Magic * Level 5.6 Ice Magic * Level 5.6 Air Magic * Level 5.6 Earth Magic * Level 5.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level f - Fulminant Prism Conj/Alch 14% 3d9 10% 4 m - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 58% 2d6 1% 2 t - Static Discharge Conj/Air 58% 3-6/arc 1% 2 v - Mercury Vapours Alch/Air 58% N/A 1% 2 z - Shock Conj/Air 100% 1d9 1% 1 X - Iskenderun's Mystic Conj/Tloc 29% 2d7 (+2d3 10% 4 Your spell library was empty. Inventory: Hand Weapons g - a +0 spectral short sword (weapon) Armour a - a +0 robe (worn) i - a +0 kite shield Magical Staves d - a staff of cold {!a} Jewellery l - an amulet of regeneration (around neck) E - a +5 ring of evasion (left hand) Scrolls b - 2 scrolls of poison f - 2 scrolls of noise p - 2 scrolls of brand weapon u - a scroll of identify {unknown} Potions c - a potion of lignification {unknown} e - 2 potions of haste {unknown} h - a potion of curing {unknown} j - a potion of resistance {unknown} k - 2 potions of berserk rage {unknown} m - a potion of ambrosia {unknown} n - 2 potions of degeneration {unknown} o - 2 potions of enlightenment {unknown} q - a potion of attraction {unknown} s - a potion of cancellation {unknown} t - 2 potions of magic {unknown} v - a potion of heal wounds {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Annotations: D:6 Eustachio ############ #5@r.@.....# #5########.# #5 #.####### #. #......<# #. ######### #. #. #. You could see Eustachio, an iron imp (summoned), a river rat (summoned), a white imp (summoned) and an ufetubus (summoned). Message History The river rat bites you. * * * LOW HITPOINT WARNING * * * The white imp misses you. Eustachio hits you with a +0 rapier! * * * LOW HITPOINT WARNING * * * The searing ray hits Eustachio. Eustachio is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The white imp misses you. The river rat bites you. * * * LOW HITPOINT WARNING * * * Eustachio twirls his moustache. Eustachio gestures wildly while chanting. Eustachio blinks! You hit the river rat but do no damage. The white imp hits you. * * * LOW HITPOINT WARNING * * * The white imp freezes you. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The river rat barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a +0 rapier, wearing a +2 leather armour of cold resistance and carrying a wand of flame (almost dead, 71% to hit) The searing ray hits the river rat! The river rat is severely wounded. The searing ray misses Eustachio. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The iron imp hits you. You die... Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 | 5.6 Conjurations | 4 5 | 5.6 Hexes | 4 5 | 5.6 Summonings | 4 5 | 5.6 Necromancy | 4 5 | 5.6 Translocations | 4 5 | 5.6 Fire Magic | 4 5 | 5.6 Ice Magic | 4 5 | 5.6 Air Magic | 4 5 | 5.6 Earth Magic | 4 5 | 5.6 Alchemy | 4 5 | 5.6 Fighting | 1 2 4 | 4.0 Armour | 1 | 1.2 Dodging | 3 | 3.7 Stealth | 2 | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | | | 1 || 1 Cast: Magic Dart | 59 | 103 | 49 || 211 Searing Ray | | 9 | 14 || 23 Mercury Vapours | | | 1 || 1 Use: Scroll | 3 | | 3 || 6 Armour: Robe | 6 | 15 | 36 || 57 Dodge: Dodged | 7 | 16 | 38 || 61 Levels and vault maps discovered: D:1: evilmike_arrival_grusome_pit, layout_basic, hellmonk_ecumenical_altar_arch_garden D:2: layout_basic D:3: layout_basic D:4: layout_basic, hangedman_abyss_or_decor_passed D:5: layout_basic, makhleb_heckhound_becter, minmay_manual_mandibuliform D:6: layout_basic, general_overflow_altar, hangedman_decor_lopped, uniq_menkaure, uniq_eustachio, uniq_grinder Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | isengrimus the Djinni Conjurer began the quest for the Orb. 0 | D:1 | isengrimus set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 153 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 325 | D:1 | Reached skill level 4 in Spellcasting 325 | D:1 | Reached skill level 4 in Conjurations 325 | D:1 | Reached skill level 4 in Hexes 325 | D:1 | Reached skill level 4 in Summonings 325 | D:1 | Reached skill level 4 in Necromancy 325 | D:1 | Reached skill level 4 in Translocations 325 | D:1 | Reached skill level 4 in Fire Magic 325 | D:1 | Reached skill level 4 in Ice Magic 325 | D:1 | Reached skill level 4 in Air Magic 325 | D:1 | Reached skill level 4 in Earth Magic 325 | D:1 | Reached skill level 4 in Alchemy 625 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 625 | D:1 | Learned a level 1 spell: Shock 898 | D:1 | Found a faded altar of an unknown god. 1654 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 2217 | D:3 | Reached skill level 1 in Fighting 2256 | D:3 | Reached XP level 5. HP: 35/37 MP: 0/0 2256 | D:3 | Learned a level 2 spell: Static Discharge 2504 | D:3 | Reached skill level 1 in Armour 2634 | D:3 | Reached skill level 2 in Fighting 2634 | D:3 | Reached XP level 6. HP: 43/43 MP: 0/0 2911 | D:4 | Reached skill level 5 in Spellcasting 2911 | D:4 | Reached skill level 5 in Conjurations 2911 | D:4 | Reached skill level 5 in Hexes 2911 | D:4 | Reached skill level 5 in Summonings 2911 | D:4 | Reached skill level 5 in Necromancy 2911 | D:4 | Reached skill level 5 in Translocations 2911 | D:4 | Reached skill level 5 in Fire Magic 2911 | D:4 | Reached skill level 5 in Ice Magic 2911 | D:4 | Reached skill level 5 in Air Magic 2911 | D:4 | Reached skill level 5 in Earth Magic 2911 | D:4 | Reached skill level 5 in Alchemy 2923 | D:4 | Reached skill level 3 in Dodging 3175 | D:4 | Reached skill level 2 in Stealth 3267 | D:4 | Reached XP level 7. HP: 47/49 MP: 0/0 3267 | D:4 | Learned a level 2 spell: Mercury Vapours 3566 | D:5 | Entered Level 5 of the Dungeon 3613 | D:5 | Reached skill level 3 in Fighting 3971 | D:5 | Noticed a wyvern 4198 | D:5 | Reached skill level 4 in Fighting 4198 | D:5 | Reached XP level 8. HP: 58/58 MP: 0/0 4264 | D:5 | Noticed a gargoyle 4305 | D:6 | Noticed Eustachio 4319 | D:6 | Slain by an iron imp Vanquished Creatures A phantom (D:5) 2 scorpions A howler monkey (D:5) 3 hounds 2 jellies 2 orc priests 3 iguanas An orc wizard (D:5) 3 gnolls (D:3) 6 adders A shadow imp (D:5) 6 dart slugs 2 ribbon worms 2 orcs (D:3) 4 ball pythons 8 endoplasms 6 giant cockroaches 8 goblins 4 hobgoblins 5 kobolds 4 quokkas 4 bats A frilled lizard (D:1) 3 rats 82 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4319 | 3862 | 457 | 316 | 2958 | 6 | 719.8 | Dungeon | 4319 | 3862 | 457 | 316 | 2958 | 6 | 719.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1149 daAuts D:2: 1016 daAuts D:4: 889 daAuts D:3: 683 daAuts D:5: 549 daAuts D:6: 30 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 948 | 81 | 7.9 | 79 | 3 | 3.7 +---------+---------+-------+---------+---------+------- D:1 | 34 | 0 | 0.0 | 16 | 0 | 0.0 D:2 | 55 | 0 | 0.0 | 12 | 0 | 0.0 D:3 | 203 | 0 | 0.0 | 24 | 0 | 0.0 D:4 | 249 | 0 | 0.0 | 18 | 0 | 0.0 D:5 | 407 | 81 | 16.6 | 9 | 3 | 25.0 +---------+---------+-------+---------+---------+-------