Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 16198443166956427004 37 isengrimus the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on Dec 13, 2024. Slain by Crazy Yiuf ... wielding a +2 quarterstaff of chaos (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:30 (854 turns). isengrimus the Magician (Djinni Conjurer) Turns: 854, Time: 00:02:30 Health: -2/25 AC: 3 Str: 6 XL: 3 Next: 62% Gold: 62 EV: 11 Int: 21 God: SH: 0 Dex: 17 rFire + + . c - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . k - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth + D - +6 ring of dexterity HPRegen 0.24/turn (no ring) %: infuse magic (-3 HP) @: confused, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.3 Spellcasting * Level 4.3 Conjurations * Level 4.3 Hexes * Level 4.3 Summonings * Level 4.3 Necromancy * Level 4.3 Translocations * Level 4.3 Fire Magic * Level 4.3 Ice Magic * Level 4.3 Air Magic * Level 4.3 Earth Magic * Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level f - Fulminant Prism Conj/Alch 11% 3d9 19% 4 m - Magic Dart Conj 88% 1d7 1% 1 s - Searing Ray Conj 44% 2d6 3% 2 z - Sandblast Erth 44% 2d11 1% 1 X - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 19% 4 Your spell library was empty. Inventory: Hand Weapons c - a +0 dagger (weapon) e - a +1 hand axe of pain Armour a - a +0 robe (worn) k - a +0 pair of gloves (worn) Jewellery h - an amulet of the acrobat D - a +6 ring of dexterity (left hand) Scrolls f - a scroll of vulnerability {unknown} Potions b - a potion of resistance {unknown} d - a potion of might g - 2 potions of lignification i - a potion of curing {unknown} j - a potion of berserk rage {!q} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf .......# .########## .###......## >.#.^......# ▒▒▒▒▒ ...........# ▒÷.)▒ ...........# ▒...▒ ...........# *...* .#.........# *▒g▒* ##.........# ♣♣@♣ ......<....# ♣.♣♣ ......[....# ♣♣.♣ ##.........# ♣.♣♣ .<.........# ♣♣.♣♣ ...........# ♣...♣♣ ...........# ♣....♣ ...........# #)...# ...........###+..+# You could see Crazy Yiuf. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Crazy Yiuf Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (wandering, hasn't noticed you, 81% to hit) The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. Crazy Yiuf shouts! (Press . to maintain the ray.) Crazy Yiuf cries, "Citrus!" The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. You finish channelling your searing ray. Crazy Yiuf barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Crazy Yiuf Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (severely wounded, 81% to hit) The searing ray hits Crazy Yiuf. Crazy Yiuf is almost dead. (Press . to maintain the ray.) Crazy Yiuf hits you with a +2 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * You are confused. Crazy Yiuf cries, "Hack pontify stair!" Crazy Yiuf hits you with a +2 quarterstaff of chaos! You die... Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 52 Searing Ray || 2 Use: Scroll || 4 Armour: Robe || 2 Dodge: Dodged || 2 Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_rooms, st_stairs_9 D:2: layout_rooms, corexii_corridor_pit, kennysheep_pointless_box, uniq_crazy_yiuf_cottage Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | isengrimus the Djinni Conjurer began the quest for the Orb. 0 | D:1 | isengrimus set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 95 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 176 | D:1 | Reached skill level 4 in Spellcasting 176 | D:1 | Reached skill level 4 in Conjurations 176 | D:1 | Reached skill level 4 in Hexes 176 | D:1 | Reached skill level 4 in Summonings 176 | D:1 | Reached skill level 4 in Necromancy 176 | D:1 | Reached skill level 4 in Translocations 176 | D:1 | Reached skill level 4 in Fire Magic 176 | D:1 | Reached skill level 4 in Ice Magic 176 | D:1 | Reached skill level 4 in Air Magic 176 | D:1 | Reached skill level 4 in Earth Magic 176 | D:1 | Reached skill level 4 in Alchemy 414 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 414 | D:2 | Learned a level 1 spell: Sandblast 432 | D:2 | Found a runed translucent door. 433 | D:2 | Noticed Crazy Yiuf 854 | D:2 | Slain by Crazy Yiuf Vanquished Creatures An adder (D:2) A dart slug (D:1) 4 ball pythons (D:1) 4 endoplasms A giant cockroach (D:1) 3 hobgoblins (D:2) 3 bats (D:1) A frilled lizard (D:1) 3 goblins 2 kobolds (D:2) 2 rats (D:2) 25 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 852 | 838 | 14 | 14 | 688 | 2 | 426.0 | Dungeon | 852 | 838 | 14 | 14 | 688 | 2 | 426.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 484 daAuts D:1: 368 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 48 | 6 | 11.1 | 22 | 3 | 12.0 +---------+---------+-------+---------+---------+------- D:1 | 18 | 6 | 25.0 | 11 | 3 | 21.4 D:2 | 30 | 0 | 0.0 | 11 | 0 | 0.0 +---------+---------+-------+---------+---------+-------