Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 150294931444318299 44 isengrimus the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Jan 9, 2025. Killed from afar by Sigmund (6 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:02:41 (1696 turns). isengrimus the Conjurer (Deep Elf Conjurer) Turns: 1696, Time: 00:02:41 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 41% Magic: 5/9 EV: 11 Int: 24 God: Gold: 113 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . g - staff of alchemy {!a} rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: confused A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 113 gold pieces. Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 68% 2d10 3% 1 Sublimation of Blood Necr 3% N/A 16% 2 Confusing Touch Hex 3% N/A 32% 3 Fulminant Prism Conj/Alch 13% 3d8 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dispel Undead Necr 3% 3d7 71% 4 Ignite Poison Fire/Alch 5% N/A 71% 4 Summon Hydra Summ 1% N/A 100% 7 Inventory: Hand Weapons c - a +0 short sword Armour a - a +0 robe (worn) Magical Staves g - a staff of alchemy (weapon) {!a} Scrolls d - 6 scrolls of enchant armour {unknown} e - a scroll of identify {unknown} f - a scroll of teleportation {unknown} i - a scroll of acquirement {unknown} Potions b - a potion of magic h - 2 potions of brilliance {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund .....#######.# ##.....# ####.# #..###.###..# #.# #.#...## .# #.# #.##.## # #.# #.##.# .# ####.#### #.##.#####..# ........# #.#...#.....# ####.##.# #.......###.# #.##.# #....@......# #.##.# ##......##### #.##.######...#^# #.##.....###.##.# ###.######.# #@# .# #>..# #.# #.# .# #.### #.# #.##.# #.# #.# #....# ##.## #.# #..### You could see Sigmund. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, 100% to hit) The searing ray hits Sigmund. Sigmund is lightly wounded. Sigmund shouts! (Press . to maintain the ray.) The searing ray hits Sigmund! Sigmund is heavily wounded. The searing ray misses Sigmund. Sigmund gestures at you while chanting. The puff of flame hits you. The searing ray hits Sigmund! Sigmund is severely wounded. You finish channelling your searing ray. Sigmund casts a spell at you. The puff of flame hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Sigmund points at you and mumbles some strange words. You are confused. Unknown command. Unknown command. Sigmund points at you and mumbles some strange words. You resist with some effort. Sigmund points at you and mumbles some strange words. The magic dart hits you. You die... Sigmund begins carving another notch in his scythe. Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.8 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Cast: Magic Dart || 70 Searing Ray || 3 Armour: Robe || 10 Dodge: Dodged || 9 Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_loops_corners, minmay_strange_pillars, minmay_pentomino_s4 D:2: layout_loops_ring, uniq_sigmund Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | isengrimus the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 184 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 239 | D:1 | Reached skill level 5 in Conjurations 242 | D:1 | Learned a level 2 spell: Searing Ray 888 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 1546 | D:2 | Noticed Sigmund 1696 | D:2 | Killed from afar by Sigmund Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 8 endoplasms 4 giant cockroaches (D:1) A goblin (D:1) 3 hobgoblins 3 jackals 4 ball pythons 5 bats (D:1) 2 frilled lizards 3 kobolds A rat (D:2) 36 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1699 | 1688 | 11 | 29 | 1447 | 2 | 849.5 | Dungeon | 1699 | 1688 | 11 | 29 | 1447 | 2 | 849.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1085 daAuts D:2: 614 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 53 | 11 | 17.2 | 30 | 6 | 16.7 +---------+---------+-------+---------+---------+------- D:1 | 34 | 11 | 24.4 | 20 | 6 | 23.1 D:2 | 19 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+-------