Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 17967832080578263539 79 isengrimus the Conjurer (level 4, -13/24 HPs) Began as a Deep Elf Conjurer on Jan 13, 2025. Killed from afar by Ijyb (19 damage) ... with a bolt of acid ... on level 3 of the Dungeon. The game lasted 00:03:16 (1604 turns). isengrimus the Conjurer (Deep Elf Conjurer) Turns: 1604, Time: 00:03:16 Health: -13/24 AC: 3 Str: 4 XL: 4 Next: 17% Magic: 8/10 EV: 11 Int: 25 God: Gold: 169 SH: 5 Dex: 13 Spells: 6/9 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv + (no boots) Will ..... i - amulet of reflection Stlth ++ v - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: reflection @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 169 gold pieces. Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 6.0 Conjurations + Level 1.6 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 21% 4 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Inventory: Hand Weapons d - a +0 dagger (weapon) g - a +0 whip of flaming Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) Jewellery i - an amulet of reflection (around neck) v - a ring of see invisible (left hand) F - a ring of fire Scrolls c - a scroll of amnesia j - 2 scrolls of identify {unknown} k - 3 scrolls of teleportation {unknown} l - a scroll of fear {unknown} o - 2 scrolls of enchant armour {unknown} Potions e - a potion of might {unknown} h - 2 potions of curing {unknown} m - a potion of berserk rage {unknown} n - a potion of ambrosia {unknown} p - a potion of brilliance {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb ..# ..# #### ..# #... ..## #.## ...# #.# ...##########.# ######g..#..........## #....@r.##............ #.......##..........## #.......##...>......# #######....(..##..........# ..............##..........# #######.########..........# ...#.# #..........# #####.#.### #....####### #.........######....# You could see Ijyb and a rat. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 scale mail and carrying a wand of acid (severely wounded, 78% to hit) The searing ray hits Ijyb but does no damage. Ijyb is severely wounded. (Press . to maintain the ray.) The rat barely misses you. Ijyb screams, "It's all mine!" You block Ijyb's attack. The searing ray hits Ijyb. Ijyb is almost dead. The rat barely misses you. Ijyb barely misses you. Without enough magic to sustain it, your searing ray dissipates. The rat bites you but does no damage. Ijyb closely misses you. Magic courses through your body. The rat closely misses you. Ijyb closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 scale mail and carrying a wand of acid (almost dead, 78% to hit) The searing ray hits Ijyb but does no damage. Ijyb is almost dead. (Press . to maintain the ray.) The rat bites you. * * * LOW HITPOINT WARNING * * * Ijyb zaps a wand. The bolt of acid hits you!! Ouch! That really hurt! You die... Ijyb moans, "Good help so hard to find!" Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.0 Translocations | 1 | 1.6 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 66 | 6 || 72 Searing Ray | 4 | 4 || 8 Use: Scroll | 1 | || 1 Potion | | 1 || 1 Armour: Robe | 8 | 8 || 16 Dodge: Dodged | 4 | 6 || 10 Block: Other | | 1 || 1 Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto D:2: layout_loops_ring, minmay_increasing_density D:3: layout_basic, uniq_sigmund, uniq_ijyb, uniq_robin Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | isengrimus the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 124 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 127 | D:1 | Learned a level 2 spell: Searing Ray 142 | D:1 | Reached skill level 5 in Conjurations 329 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 360 | D:1 | Found a faded altar of an unknown god. 837 | D:2 | Reached skill level 6 in Conjurations 1129 | D:2 | Reached skill level 1 in Translocations 1158 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/10 1592 | D:3 | Noticed Ijyb 1604 | D:3 | Killed from afar by Ijyb Vanquished Creatures A gnoll (D:2) 2 adders 4 dart slugs (D:1) 2 ribbon worms (D:2) 2 endoplasms 2 giant cockroaches (D:2) 4 goblins 4 hobgoblins (D:1) 2 quokkas 2 ball pythons (D:1) 6 bats A frilled lizard (D:1) 7 kobolds 2 rats (D:3) 41 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1615 | 1564 | 51 | 0 | 1338 | 3 | 538.3 | Dungeon | 1615 | 1564 | 51 | 0 | 1338 | 3 | 538.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 684 daAuts D:1: 680 daAuts D:3: 250 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 85 | 29 | 25.4 | 34 | 7 | 17.1 +---------+---------+-------+---------+---------+------- D:1 | 48 | 0 | 0.0 | 25 | 0 | 0.0 D:2 | 22 | 29 | 56.9 | 6 | 7 | 53.8 D:3 | 15 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------