iuhfjagdj Level 1 of the Dungeon (0, 0, D:1) 4 stones (4, 14, D:1) a bat skeleton (4, 15, D:1) a hobgoblin skeleton (19, 14, D:1) a +0 robe (24, 32, D:1) a +0 sling (29, 34, D:1) a frilled lizard skeleton (30, 22, D:1) a +0 hand axe (30, 42, D:1) a ball python skeleton (31, 15, D:1) a +0 ring mail (31, 23, D:1) a +0 robe (31, 45, D:1) a +0 dagger (33, 0, D:1) a frilled lizard skeleton a hobgoblin skeleton (36, 34, D:1) a +0 chain mail (48, -3, D:1) 9 stones (50, 0, D:1) a +0 short sword Level 2 of the Dungeon (2, -9, D:2) an adder corpse (skeletalised by now) (6, -24, D:2) a frilled lizard skeleton (7, -26, D:2) a hobgoblin skeleton (19, -5, D:2) a +0 robe (21, -6, D:2) a +0 short sword (26, 3, D:2) a +0 club (27, 2, D:2) a +0 short sword a kobold corpse (skeletalised by now) (29, -11, D:2) an adder skeleton (37, -26, D:2) a +0 flail (38, -21, D:2) a +0 robe (49, -24, D:2) an adder skeleton (50, 1, D:2) a +0 club a goblin skeleton (61, -27, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (1, 0, D:3) 5 stones (17, -8, D:3) 3 stones (18, 16, D:3) a +0 whip (19, -6, D:3) the +8 falchion "Ihothrei" {drain, *Corrode rElec rC++ Dex-4 SInv} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. a +0 leather armour (19, 14, D:3) a +0 club a goblin skeleton (20, 15, D:3) an adder skeleton (21, -17, D:3) the felid skeleton of Natasha (25, 18, D:3) a +0 short sword a +0 leather armour (26, 4, D:3) a +0 ring mail (26, 16, D:3) a +0 great sword (29, -24, D:3) a +0 hand axe (32, -30, D:3) a +0 short sword 2 stones (33, -25, D:3) a rat skeleton (33, -7, D:3) a +0 dagger a +0 robe (35, -9, D:3) a +0 whip (36, 1, D:3) a bat skeleton (37, -10, D:3) a hobgoblin skeleton (40, -16, D:3) an adder corpse (skeletalised by now) (46, 19, D:3) 6 javelins (47, -10, D:3) a +0 whip Level 4 of the Dungeon (10, 11, D:4) a +0 leather armour (16, 10, D:4) 3 darts of disjunction (20, 16, D:4) a +0 club a goblin corpse (30, 5, D:4) a +0 whip 4 poisoned darts a kobold corpse