Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 8671156959406308632 13 iuhfjagdj the Conjurer (level 2, 0/20 HPs) Began as a Gnoll Conjurer on Dec 23, 2025. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:41 (515 turns). iuhfjagdj the Conjurer (Gnoll Conjurer) Turns: 515, Time: 00:00:41 Health: 0/20 AC: 2 Str: 6 XL: 2 Next: 37% Magic: 7/7 EV: 12 Int: 17 God: Gold: 39 SH: 0 Dex: 10 Spells: 9/10 levels left rFire x . . - Nothing wielded rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of ice HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery i - a ring of ice (worn) Scrolls c - 2 scrolls of brand weapon h - a scroll of fog Potions d - 2 potions of mutation {unknown} e - a potion of attraction {unknown} f - a potion of heal wounds {unknown} Skills: + Level 0.4 Fighting + Level 0.4 Short Blades + Level 0.4 Long Blades + Level 0.4 Axes + Level 0.4 Maces & Flails + Level 0.4 Polearms + Level 0.4 Staves + Level 0.4 Ranged Weapons + Level 0.4 Throwing + Level 0.4 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.4 Shields + Level 0.4 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.2 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Forgecraft + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Alchemy + Level 0.5 Invocations + Level 0.4 Evocations + Level 0.3 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Fulminant Prism Conj/Alch 8% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The jackal bites you but does no damage. You climb downwards. There is a stone staircase leading up here. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Magic courses through your body. The jackal bites you but does no damage. x2 The jackal bites you. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled IRORHA DUKUE, it crumbles to dust. It is a scroll of brand weapon. You aren't carrying any weapons that can be branded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled MYKOHU SAANETUMUNK, it crumbles to dust. It is a scroll of identify. h - a scroll of fog The jackal closely misses you. The jackal bites you but does no damage. The jackal completely misses you. You feel more attuned to ice. i - a ring of ice (worn) The jackal misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! You hit the jackal. You bite the jackal, but do no damage. The jackal is moderately wounded. The jackal bites you. You die... ∆ ### #@# #hh.# ..### .... ....# #....# #..... #..... You could see 2 jackals. Vanquished Creatures A hobgoblin (D:1) 3 jackals (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | iuhfjagdj the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 2 | D:1 | Noticed an oni 2 | D:1 | Noticed a ghoul 4 | D:1 | Noticed a dwarf 6 | D:1 | Noticed a spriggan 6 | D:1 | Noticed a demigod 8 | D:1 | Noticed a vine stalker 8 | D:1 | Noticed a felid 10 | D:1 | Noticed a naga 10 | D:1 | Noticed a tengu 12 | D:1 | Noticed an octopode 14 | D:1 | Noticed a merfolk 14 | D:1 | Noticed a demonspawn 16 | D:1 | Noticed an elf 18 | D:1 | Noticed a vampire 20 | D:1 | Noticed a formicid 20 | D:1 | Noticed a barachi 22 | D:1 | Noticed a human 22 | D:1 | Noticed a troll 24 | D:1 | Noticed an armataur 24 | D:1 | Noticed a djinni 26 | D:1 | Noticed a minotaur 26 | D:1 | Noticed a draconian 28 | D:1 | Noticed a gargoyle 220 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/7 512 | D:2 | HP: 1/20 [jackal (1)] 515 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_loops_ring, serial_shops, nicolae_shop_stone, minmay_tiny_reverse_x D:2: layout_basic, dreamdust_ecumenical_altar_statues, minivault_5, dk_vineyard_1, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 1 Bite || 1 Cast: Magic Dart || 27 Use: Scroll || 2 Potion || 1 Armour: Robe || 17 Dodge: Dodged || 14