Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 7533975464680921507 36 iuhfjagdj the Conjurer (level 3, 0/25 HPs) Began as a Gnoll Conjurer on Dec 24, 2025. Succumbed to a gnoll's poison ... on level 2 of the Dungeon. The game lasted 00:01:48 (1835 turns). iuhfjagdj the Conjurer (Gnoll Conjurer) Turns: 1835, Time: 00:01:49 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 37% Magic: 9/9 EV: 12 Int: 19 God: Gold: 91 SH: 0 Dex: 10 Spells: 9/12 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (0 -> -8) A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} d - 2 scrolls of identify {unknown} f - a scroll of blinking {unknown} Potions e - a potion of enlightenment {unknown} Skills: + Level 0.8 Fighting + Level 0.8 Short Blades + Level 0.8 Long Blades + Level 0.8 Axes + Level 0.8 Maces & Flails + Level 0.8 Polearms + Level 0.8 Staves + Level 0.8 Ranged Weapons + Level 0.8 Throwing + Level 0.8 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.8 Shields + Level 0.8 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.5 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Forgecraft + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Alchemy + Level 1.0 Invocations + Level 0.8 Evocations + Level 0.7 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 12% N/A 14% 2 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Passwall Erth 6% N/A 28% 3 Swiftness Air 6% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Elyvilon Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail, wearing a +0 scale mail and quivering poisoned darts (lightly wounded, 85% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll but does no damage. The gnoll is lightly wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail, wearing a +0 scale mail and quivering poisoned darts (lightly wounded, 85% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll but does no damage. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll throws a poisoned dart. The poisoned dart misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail, wearing a +0 scale mail and quivering poisoned darts (lightly wounded, 85% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) Magic courses through your body. You stop channelling your searing ray. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll throws a poisoned dart. The poisoned dart hits you! You are poisoned. * * * LOW HITPOINT WARNING * * * You feel sick. You feel sick. The gnoll throws a poisoned dart. The poisoned dart hits you! You are lethally poisoned! * * * LOW HITPOINT WARNING * * * You feel very sick. You die... #######.##.##.#...#.### #. ...........##.......# #. #.#####..####.......# #. ..................... .. #######.####.#...#### #. #..# #.#...# #. ##.# #.#.### #. #.# #.#.# #. #@# #.# #j #.# #.# #. #.# #.# #.##### #j# ....... #.# ....... #.###.# ####### #.....# # #.##### # #.# #.####...# You could see a gnoll. Vanquished Creatures A gnoll (D:2) A ribbon worm (D:2) A dart slug (D:1) An endoplasm (D:1) 3 giant cockroaches 3 hobgoblins (D:1) 2 jackals (D:1) A ball python (D:1) A bat (D:1) 5 goblins (D:1) 4 kobolds 3 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | iuhfjagdj the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 273 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/7 1173 | D:2 | Found a white marble altar of Elyvilon. 1247 | D:2 | Learned a level 2 spell: Searing Ray 1262 | D:2 | Reached skill level 5 in Spellcasting 1262 | D:2 | Reached XP level 3. HP: 15/25 MP: 3/9 1760 | D:2 | Reached skill level 1 in Invocations 1835 | D:2 | Succumbed to a gnoll's poison Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_loops_ring D:2: layout_loops_ring, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Invocations | 1 | 1.0 Fighting | | 0.8 Short Blades | | 0.8 Long Blades | | 0.8 Axes | | 0.8 Maces & Flails | | 0.8 Polearms | | 0.8 Staves | | 0.8 Ranged Weapons | | 0.8 Throwing | | 0.8 Armour | | 0.8 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.8 Unarmed Combat | | 0.8 Conjurations | | 7.1 Hexes | | 0.5 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Forgecraft | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Alchemy | | 0.5 Evocations | | 0.8 Shapeshifting | | 0.7 Action || total ---------------------------++------- Cast: Magic Dart || 50 Searing Ray || 5 Use: Potion || 1 Armour: Robe || 3 Dodge: Dodged || 8