Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 7009016881716081899 35 iuhfjagdj the Conjurer (level 3, -2/25 HPs) Began as a Gnoll Conjurer on Dec 26, 2025. Slain by a gnoll ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:53 (1025 turns). iuhfjagdj the Conjurer (Gnoll Conjurer) Turns: 1025, Time: 00:01:54 Health: -2/25 AC: 2 Str: 6 XL: 3 Next: 33% Magic: 1/9 EV: 12 Int: 19 God: Gold: 114 SH: 0 Dex: 10 Spells: 9/12 levels left rFire . . . b - +0 dagger (freeze) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... e - amulet of regeneration Stlth ++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 114 gold pieces. Inventory: Hand Weapons b - a +0 dagger of freezing (weapon) Armour a - a +0 robe (worn) Jewellery e - an amulet of regeneration (worn) Scrolls c - 3 scrolls of poison {unknown} d - a scroll of identify {unknown} f - a scroll of enchant armour {unknown} Skills: + Level 0.7 Fighting + Level 0.7 Short Blades + Level 0.7 Long Blades + Level 0.7 Axes + Level 0.7 Maces & Flails + Level 0.7 Polearms + Level 0.7 Staves + Level 0.7 Ranged Weapons + Level 0.7 Throwing + Level 0.7 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.7 Shields + Level 0.7 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.5 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Forgecraft + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Alchemy + Level 0.9 Invocations + Level 0.7 Evocations + Level 0.6 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The magic dart hits the gnoll. The gnoll is almost dead. The magic dart hits the gnoll! You kill the gnoll! A gnoll comes into view. It is wielding a +0 flail. A hobgoblin comes into view. The magic dart hits the hobgoblin but does no damage. The gnoll shouts! A ribbon worm comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (wandering, hasn't noticed you, 93% to hit) Out of range. Okay, then. A gnoll comes into view. It is wielding a +0 spear. x2 The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the gnoll. The searing ray hits the hobgoblin. The hobgoblin is almost dead. (Press . to maintain the ray.) The gnoll shouts! x2 The gnoll hits you with a +0 flail! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray misses the hobgoblin. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! You die... #~~~~~~.....# #~~.~~..#.#.. ###~~.≈~.~#.#.#### ......≈...#......# # .##.~~~~~.# #.##.##.# .##...~≈..###.......# .##~..~~......##.#### # ..#..~†~......##.######... ..##.~≈≈........@jg..j)... ..###.≈≈......#.##w.###... ### ##≈≈#..#.##.....j..# # #≈≈#.##........##.# # ≈≈≈##.#####..##$# # #≈####.# #..# .# ## #.. ...# ## ### ### ∆ ∆ You could see a ribbon worm, 3 gnolls and a hobgoblin. Vanquished Creatures 2 gnolls A hobgoblin (D:1) 4 jackals (D:1) 2 ball pythons (D:1) A bat (D:1) An endoplasm (D:1) 3 giant cockroaches A goblin (D:1) A quokka (D:1) A rat (D:2) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | iuhfjagdj the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 41 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 180 | D:1 | Learned a level 2 spell: Searing Ray 921 | D:2 | Reached skill level 5 in Spellcasting 921 | D:2 | Reached XP level 3. HP: 25/25 MP: 4/9 1025 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_rooms, hangedman_decor_peaks_small, kennysheep_boxes D:2: layout_loops_cross, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_c Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 5 | 5.0 Fighting | | 0.7 Short Blades | | 0.7 Long Blades | | 0.7 Axes | | 0.7 Maces & Flails | | 0.7 Polearms | | 0.7 Staves | | 0.7 Ranged Weapons | | 0.7 Throwing | | 0.7 Armour | | 0.7 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.7 Unarmed Combat | | 0.7 Conjurations | | 7.1 Hexes | | 0.5 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Forgecraft | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Alchemy | | 0.5 Invocations | | 0.9 Evocations | | 0.7 Shapeshifting | | 0.6 Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 4 Use: Potion || 1 Armour: Robe || 14 Dodge: Dodged || 18